Arx Fatalis tools
This page lists tools created by Arx Fatalis community to help explore and mod the game.
If you are looking to create new tools you might be interested in documentation of custom file formats used in Arx.
See also https://arx-tools.github.io/
Unpackers
- Main article: PAK file format.
These tools let you explore and/or unpack the .pak files containing the Arx Fatalis game data. Resource listings for all known editions of the game are available in the ArxFatalisManifests repository.
arxunpak
Arx Libertatis comes with the arxunpak command-line tool to unpack Arx Fatalis .pak archives.
You can run arxunpak without arguments (for example by double-clicking the executable) to unpack all resources to the unpacked subdirectory of the Arx Libertatis user directory, for example %USERPROFILE%\Saved Games\Arx Libertatis\unpacked on Windows or ~/.local/share/arx/unpacked on Linux. If you installed the Arx Fatalis data at a non-default location you might need the --data-dir option to point to the directory containing your .pak files.
arxunpak will only extract those resources seen by the game - for example the old scripts in data.ṗak are hidden by the patched scripts in data2.pak. To access the unpatched resources specify the archive to extract as an argument to arxunpak:
arxunpak data.pak
More information is available using the --help option and in the man page.
ArxPak
ArxPak is a GUI tool to view and extract the contents for Arx Fatalis .pak archives.
Note: When you specify a directory to extract data, the program will actually place all files in one directory above (on the same level as the specified directory).
- ArxPak Viewer for Arx Fatalis 0.5.0.6(mirror)ArxPakFull.zip635 KiB
MD5:359c12387245b6996b997afd0b90554d
- ArxPak Viewer for Arx Fatalis 0.5.0.8(mirror)ArxPack.5.0.8.zip749 KiB
MD5:2b5c20a54d6c361ac53650568d1defbf
afunpak
This program unpacks .PAK files from Arx Fatalis. Includes source code. Created by CTPAX-X Team.
- Arx Fatalis .PAK unpacker v1.3(mirror)afunpak.zip6.1 KiB
MD5:f90606de6c8833343093ee4a2973e476
Dimoks' DANAE build also comes with the afunpak command-line tool to extract Arx Fatalis .pak archives:
- DAmnable but Necessary Arx Editor(mirror)Danae.rar1.5 MiB
MD5:c1e9fcaa4057a6e0c1894ae779a82d14
arx-unpacker
arx-unpacker is a small stand-alone tool to extract Arx Fatalis .pak archives.
node-pkware
Node JS implementation of StormLib's Pkware compression/decompression algorithm, which is not the same as the zip pkware format that is commonly used today
It was the de-facto compression for games from around Y2K, like Arx Fatalis
- node-pkwareReleases on GitHub
arx-header-size
Returns the header size for Arx Fatalis files
This is needed, because the files are partially compressed and this number can be given as an offset for node-pkware
- arx-header-sizeReleases on GitHub
Editors
Arx Libertatis Blender plugin
- Main article: Blender.
Arx Libertatis 1.2 and newer comes with plugin for Blender to import and export the model, animation and scene formats used by Arx Fatalis. Make sure to use the latest development snapshots.
DAmnable but Necessary Arx Editor (DANAE)
- Main article: DAmnable but Necessary Arx Editor.
The Arx Fatalis 1.21 Source Code released by Arkane comes with the original level editor used to create the game. This editor is not available in Arx Libertatis but you can build the original source code yourself to access the editor.
A build of DANAE is also provided by Dimoks as well as some instructions (in Russian):
- DAmnable but Necessary Arx Editor(mirror)Danae.rar1.5 MiB
MD5:c1e9fcaa4057a6e0c1894ae779a82d14
Arx Fatalis level generator
A tool for creating maps for the video game Arx Fatalis
- Arx Fatalis level generatorReleases on GitHub
Arx Fatalis converter
Converts various Arx Fatalis formats (DLF, FTS, LLF, AMB and FTL) to JSON/YAML and back
- Arx Fatalis converterReleases on GitHub
arx-mesh-editor
An editor for the level files of Arx Fatalis
- arx-mesh-editorReleases on GitHub
ArxLibertatisLightingCalculator
A tool for creating maps for the video game Arx Fatalis
- ArxLibertatisLightingCalculator 1.1.2 Windows(mirror)ArxLibertatisLightingCalculator_1.1.2_win_x64.zip501 KiB
MD5:739ac704f28d24616063894d392489ab
- ArxLibertatisLightingCalculator 1.1.2 Linux(mirror)ArxLibertatisLightingCalculator_linux_x64.zip488 KiB
MD5:abb7c8307a07d6550ab7f715f17991f2
Notepad++ User Defined Language for Arx Script
User Defined Language for the Arx Fatalis script syntax. Not optimal, but adequate.
- Notepad++ User Defined Language for Arx Script(mirror)arx-scripting-language.xml19.1 KiB
MD5:657374fcee91d7a6965408ddb810130a
Debugging
Arx Libertatis script console
- Main article: Script console.
Arx Libertatis 1.2 and newer comes with a script console that can execute any command supported by the Arx scripting language. Make sure to use the latest development snapshots.
In debug builds and development snapshots the console can be opened using a configurable hotkey (` by default).
In release builds the following cheat spell opens the console:
Aam Mega Stregum Comunicatum Spacium (create increase magic control field)
You do not need to have the runes to cast this spell. Casting the spell once unlocks the console, after which it can be opened using the normal hotkey.
Arx Libertatis debug views
- Main article: Debugging.
Arx Libertatis 1.2 and newer comes with several debug information displays and views that can be cycled through with the F11
and Scroll Lock
keys. Make sure to use the latest development snapshots.
arxsavetool
Arx Libertatis comes with the arxsavetool command-line utility to view, extract and modify Arx Fatalis and Arx Libertatis .sav archives. The following actions are supported:
Extract all save data to the current directory. This will create one file for each entity named after the entity ID, one lvl* file for each level (that you have visited), one player file, one pld file and one globals file. See the wiki page describing the save file format for what these binary files do.
arxsavetool extract <savefile>
Add one or more files to a .sav archive. If the file already exists in the archive it is overwritten.
arxsavetool add <savefile> <files>...
Fix save file errors (fixes problems caused by bugs in old Arx Libertatis versions - back up your saves before!):
arxsavetool fix <savefile>
Change the in-game name of a save file:
arxsavetool rename <savefile> <newname>
View save state:
arxsavetool view <savefile> arxsavetool view <savefile> <ident>
where <ident> is pld, globals, player, lvl followed by a 3-digit level number, or an entity ID.
For all commands, <savefile> is the path to a .sav file or a directory containing a gsave.sav file.
If you installed the Arx Fatalis data at a non-default location you might need the --data-dir option to point to the directory containing your .pak files. More information is available using the --help option and in the man page.
Libraries
ArxLibertatisEditorIO
this is a library for reading and writing arx libertatis level files
it DOES NOT rely on the ArxIO.dll anymore
work in progress obviously. it also has a nuget package https://www.nuget.org/packages/ArxLibertatisEditorIO
- ArxLibertatisEditorIO 2.1.1(mirror)ArxLibertatisEditorIO.2.1.1_dll.zip65.9 KiB
MD5:8e92a9a3b173feb3569d23cbf22ada66