teleport
The teleport
script command is used to move the caller or player to a new position or area for an entity. The special target behind
can be used to teleport behind the player.
By default, the -l
flags only sets the currently available area transition which causes a stair icon that the player must click to actually move to the given area. Use the -n
flag to immediately transition the player to the new area. The available area transition is automatically reset when the player exits the current zone.
Usage
teleport [-api] [a?angle*] [!i?target]
teleport [-a] [a?angle*] behind
teleport -l[an] [a?angle*] <area*> <target>
Context: Any Entity
Flags:
-a
: Set a new view direction for the player (even without -l
or -p
)
-l
: Make an area transition available to the player
-n
: Immediately transition the player to the given level
-p
: Teleport the player instead of the calling entity
-i
: Teleport the entity to its initial position
Parameters:
Parameter | Type | Description |
---|---|---|
angle (requires -a ) |
number or variable |
View direction to set for the player |
area (requires -l ) |
int or variable |
The number of the area to transition to |
target (if not -i ) |
entity |
The entity whose position we should teleport to |
Area numbers
Area | Map level | |
---|---|---|
0 | Castle of Arx | 0 |
8 | Council Room | 0 |
11 | City of Arx | 0 |
12 | Area 12 | 0 |
1 | Area 1 | 1 |
13 | Crystal Caves | 1 |
14 | Temple of Akbaa | 1 |
2 | Area 2 | 2 |
15 | Area 15 | 2 |
3 | Area 3 | 3 |
16 | Rebel Camp | 3 |
17 | Crypt I | 3 |
20 | Underground Lake | 3 |
4 | Ylside Bunker | 4 |
18 | Caves | 4 |
19 | Crypt II | 4 |
5 | Area 5 | 5 |
21 | Crypt III | 5 |
6 | Mushroom Forest | 6 |
22 | Crypt IV | 6 |
7 | Dwarven Mines | 7 |
23 | Crypt V | 7 |