#player_on_quest

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The #player_on_quest global variable contains the state of the main quest. The values have the following meaning:

  1. Player has talked to Lord Lunshire (human_base_0082).
    Precondition: #player_on_quest == 0
    Player was given (note_0020).
    Player was tasked to deliver the note to Pog (troll_base_0016), asking the trolls to clear the rocks blocking the entrance to the City of Arx from the Human Outpost
  2. Player has talked to Lord Lunshire (human_base_0082) after completing the troll quest.
    Precondition: #player_on_quest != 0 && #troll_quest == 2
    Player was given permission to go anywhere in the Castle of Arx including the private chambers.
    Player was given (key_base_0021) which unlocks the player's room in the castle.
    Player was tasked to investigate the cult of Akbaa.
  3. Player has opened (door_orbiplanax_chest_0001).
    Lord Lunshire (human_base_0082) has called a meeting of The Council in the Council Room.
  4. Player has touched (meteor_akbaa_0001) for the first time without Krahoz and Zohark equipped.
    Precondition: #krahoz_zohark_on != 2
  5. Player has talked to Lord Lunshire (human_base_0082) after touching the meteor.
    Precondition: #player_on_quest == 4 && #troll_quest != 2
  6. Player has destroyed (meteor_akbaa_0001) by touching it with Krahoz and Zohark equipped.
    Precondition: #krahoz_zohark_on == 2
  7. Player has escaped the jail in the Castle of Arx via (light_door_0025).
  8. Player has attacked Akbaa (akbaa_phase1_0001) with the ultimate weapon.

The state can be cycled by using the sausage cheat item.