ouch script event is sent by the damage source to NPCs, props and the player. when the the entity is damaged and did not receive an
ouch event in the last 500 milliseconds.
^¶m1 will be set to the total damage received by the entity since the last
ouch event. This includes damage that was
refuse'd by the
^$param2 is set to "summoned" if the damage source was summoned by the player. In this case, the event
^sender will be the
player and with Arx Libertatis 1.3 or newer the summoned entity responsible for the damage is passed in