cine
The cine script command is used to play or stop a cinematic. Cinematics are an Arx-specific format for animated sequences of pictures and audio composited in real time to provide video-like cutscenes.
The engine can be told to load the cinematic and its images without playing it using the -p flag in which case the loaded cinematic can later be played instantly using cine play.
The game simulation is paused while a cinematic is playing but audio samples will still continue to play. Once the cinemtatic is over, all  entities are notified via the cine_end event with path of the cinematic as the first parameter. Cinematics can be stopped prematurely using cine kill in which case no cine_end event is sent.
Usage
cine [-p] <cinematic>
cine play
cine kill
Context: Ignored
Flags:
 -p: Only preload the cinematic and do not play it immediately
Parameters:
| Parameter | Type | Description | 
|---|---|---|
cinematic | 
path | 
Path of the .cin file to play relative to graph/interface/illustrations | 
Audio playback command comparison
play
 | 
playspeech
 | 
speak
 | 
cine
 | |
|---|---|---|---|---|
Text shown with cinemascope on
 | 
✗ | ✗ | unless -t is used
 | 
✗ | 
| Localized text entry required | ✗ | ✗ | unless -t is used
 | 
✗ | 
| Character is animated | ✗ | ✗ | ✓ | ✗ | 
| Player camera is controlled | ✗ | ✗ | with -c
 | 
✗ | 
| Sample loaded relative to | sfx
 | 
speech/<language>
 | 
speech/<language>
 | 
sfx or speech/<language>
 | 
| Randomized sample | ✗ | ✗ | with -t if there are multiple
 | 
✗ | 
| Playback speed (pitch) | 1× or random in [0.9,1.1]× | NPC pitch unless invisible or in inventory | NPC pitch unless -o is used
 | 
1× | 
| Playback relative to | entity (player if in player inventory) | entity (player if invisible or in inventory) | entity (player with -p/-o)
 | 
camera | 
| Playback position updates when moving | ✗ (✓ if in player inventory) | ✗ (✓ if invisible or in inventory) | ✓ | ✗ | 
| Command executed on completion | ✗ | ✗ | ✓ | cine_end event
 |