cameraactivate
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The cameraactivate
script command is used to switch to a camera. cameraactivate none
switches back to the player-controlled camera. This command only changes view to that of a camera entity - it is usually combined with setplayercontrols
, playerinterface
and/or cinemascope
to also block player input, hide hud HUD and show cinematic borders.
Usage
cameraactivate <camera>
cameraactivate none
Context: For self
Parameters:
Parameter | Type | Description |
---|---|---|
camera |
entity |
The camera entity to give control of the view to |