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The cameraactivate script command is used to switch to a camera. cameraactivate none switches back to the player-controlled camera. This command only changes view to that of a camera entity - it is usually combined with setplayercontrols, playerinterface and/or cinemascope to also block player input, hide hud HUD and show cinematic borders.


cameraactivate <camera>
cameraactivate none

Context: For self


camera entity The camera entity to give control of the view to