cameraactivate
		
		
		
		
		
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The cameraactivate script command is used to switch to a camera. cameraactivate none switches back to the player-controlled camera. This command only changes view to that of a camera entity - it is usually combined with setplayercontrols, playerinterface and/or cinemascope to also block player input, hide hud HUD and show cinematic borders.
Usage
cameraactivate <camera>
cameraactivate none
Context: For self
Parameters:
| Parameter | Type | Description | 
|---|---|---|
camera | 
entity | 
The camera entity to give control of the view to |