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- 21:52, 12 February 2024 Identify value (hist | edit) [26,147 bytes] Greatfishwizard (talk | contribs) (Created page with "<p>Some items in Arx Fatalis have an Identify value defined in their .asl files. If the player's ability to identify items <code>(full_object_knowledge + full_mind)</code> is lower than an item's Identify value, the said item will either have a different effect or no effect at all. Item prices may also be affected. <p>Identified item descriptions, effects, and prices are shown in bold: <table class=wikitable> <tr> <td align="center"><b>Script...")
- 19:50, 12 February 2024 Inventory (hist | edit) [28,065 bytes] Greatfishwizard (talk | contribs) (Created page with "== Weapons == {| class="wikitable sortable" ! Script name !! Short name !! Type !! ATB rq !! Skill rq !! <span title="Casting + Mind should be ≥ than this value to get full benefits of a weapon">ID value</span> !! Damage !! <span title="In milliseconds">Aim Time</span> !! AC !! Critical !! Stealth !! <span title="Positive or negative boni to player's a...")
- 20:24, 8 February 2024 Time (hist | edit) [26,512 bytes] Greatfishwizard (talk | contribs) (Oh well, no one seems to have bothered to chalk it up so far. Gimme mediawiki cite extension pls ;))
- 16:09, 4 January 2024 THEO Game Maker (hist | edit) [1,295 bytes] Ds (talk | contribs) (Created page with "Arkane used a 3D Editor called "THEO Game Maker" to create the .teo object meshes, .tea animations and .scn scene meshes used in Arx Fatalis. The animations are included as-is in the game data while the mesh files were baked into .ftl and .fts using a custom level editor titled the DAmnable but Necessary Arx Editor. "The world was...")