shopmultiply
The shopmultiply
script command is used to set the price multiplier for items repaired, bought from or sold to a shop inventory for an entity. The default shop multiplier is 1.
To buy an item from this shop the player must pay:
floor(floor(price · multiplier · (durability / max_durability)) · (1 - full_intuition / 200))
When selling a (stack of) item(s) to this shop the player will be paid:
floor(floor(price · multiplier · (durability / max_durability)) / 3 · count · (1 + full_intuition / 200))
For the shop multiplier to have an effect on the the entity must be set to be a shop using setshop
. The shop multiplier may be set before calling inventory create
or setshop on
and is not reset with setshop off
or inventory destroy
.
Additionally, a non-zero shop multiplier also affects the repair price returned from the ^repairprice_<entity>
system variable and shown in the HUD:
price · multiplier · (max_durability - durability) / max_durability
The calling entity does not need to be a shop for the shop multiplier to affect the repair price.
Usage
shopmultiply <multiplier*>
Context: Any Entity
Parameters:
Parameter | Type | Description |
---|---|---|
multiplier |
number or variable |
Price multiplier for this shop |