setplayertweak
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The setplayertweak
script command is used to set an alternate mesh or texture to use for the player while equipped for an entity.
Usage
setplayertweak mesh <newmesh>
setplayertweak skin <oldskin> <newskin>
Context: Any Entity
Parameters:
Parameter | Type | Description |
---|---|---|
newmesh |
path |
The replacement mesh, relative to graph/obj3d/interactive/npc/human_base/tweaks |
oldskin |
string |
The filename (without path or extension) of the texture to replace |
newskin |
path |
The replacement texture, relative to graph/obj3d/textures |
Only the part of the player model corresponding to the equipment slot is modified. The following table shows which selection of the player mesh is modified for for the equipment slots used with the different object types set by the setobjecttype
command:
Type | Selection |
h | head |
a | chest |
l | leggings |