Script:setpath

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The setpath script command is used to start or stop following a path for an entity. Paths are named sequences of timed positions with linear or smooth interpolation defined in a level. Movement along the path can be paused or reversed with the usepath command.

Usage

setpath [-wf] <path>
setpath none

Context: Any Entity

Flags:

 -w: Turn NPCs to face the path direction - ignored for other entities
 -f: Ignored

Parameters:

ParameterTypeDescription
path string Name of the path to follow