The item will be combined into existing stacks in the player inventory if possible which may result in the original item being destroyed. If the item does not fit into the player inventory or is not an item that can be put into inventories then it is dropped in front of the player instead. Gold coins are added to the player's purse instead of the inventory. Equipment items are first identified before being placed in the inventory which, if successful, results in the
identify event being sent to the item.
inventory playeraddfromscene <item>
||ID of the entity to add to the player inventory|