Attributes
Attributes are the most basic player stats - they can be increased when the character levels up, but are not affected by any other stats. There are four different attributes in Arx Fatalis:
Name | Shorthand | Script name | Affected Skills |
---|---|---|---|
Strength | Str
|
strength
|
Object knowledge (0.5), Close combat (2), Projectile (1) |
Mental | Men
|
mind
|
Technical (1), Intuition (2), Ethereal link (2), Object knowledge (1.5), Casting (2) |
Dexterity | Dex
|
dexterity
|
Stealth (2), Technical (1), Object knowledge (0.5), Close combat (1), Projectile (2) |
Constitution | Con
|
constitution
|
Defense (3) |
The raw attribute values without any modifiers are known as raw_<attribute>
.
The player starts out with 6 points in each attribute which cannot be removed as well as 16 additional points to distribute during character creation. Each level up gives another attribute point for a total of 26 attribute points at level 10.
Absolute Item-based Attribute modifications
Equipped items can add or remove attribute points:
modabs_<attribute> = ∑<item>[ modabs(<item>, <attribute>) ]
Relative Item-based Attribute modifications
Alternatively, equipped items can also add or remove a percentage of the attribute points:
modrel(<item>, <attribute>) = modpercent(<item>, <attribute>) / 100 modrel_<attribute> = ∑<item>[ modrel(<item>, <attribute>) ] * ( raw_<attribute> + modabs_<attribute> )
Spell-based Attribute modifications
Curse/bless spells subtract/add one point per caster level for all attributes. Other spells don't modify attributes.
modspell(<attribute>, Curse, <caster_level>) = -1 * <caster_level> modspell(<attribute>, Bless, <caster_level>) = 1 * <caster_level> modspell(<attribute>, <spell>, <caster_level>) = 0
modspell_<attribute> = ∑<spell>,<caster_level>[ modspell(<attribute>, <spell>, <caster_level>) ]
Full Attributes
full_<attribute> = max(0, raw_<attribute> + modabs_<attribute> + modrel_<attribute> + modspell_<attribute> + cheats)
These are the values displayed in the player book.