User:Eli2: Difference between revisions
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Find all animation files: | Find all animation files: | ||
grep -FUrl 'Theo Animation File' . | grep -FUrl 'Theo Animation File' . | ||
Find all files used by ambiance | |||
strings sfx/ambiance/*.amb | tr '[:upper:]' '[:lower:]' | tr '\\' '/' | grep .wav | sort | |||
Broken rendering on old amd: | Broken rendering on old amd: |
Revision as of 20:19, 19 August 2018
Find all animation files: grep -FUrl 'Theo Animation File' .
Find all files used by ambiance strings sfx/ambiance/*.amb | tr '[:upper:]' '[:lower:]' | tr '\\' '/' | grep .wav | sort
Broken rendering on old amd: https://www.youtube.com/watch?v=FhhHSa6_xZc http://pastebin.com/uCBjKszh https://github.com/arx/ArxLibertatis/commit/fdd0bcdc13daa7d73ba#diff-e538076bc38a33487a943cc89b22a509R204
Slow time (usefull for debugging) spellcast -dmsf 300000 10 freeze_time player
sausagev_0001.settarget object lockpicks_0003 sausagev_0001.spawn fireball
void clobber() { asm volatile("" : : : "memory"); }
void escape(void* p) { asm volatile("" : : "g"(p) : "memory"); }
Notes
- level8 is nice for testing (single room)
- level10 is a castle cutout from the intro
- level20 also small and nice for testing
- level23 a bit larger for testing