User:Eli2: Difference between revisions
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=== Notes === | === Notes === | ||
level8 is nice for testing (single room) | * level8 is nice for testing (single room) | ||
level10 is a castle cutout from the intro | * level10 is a castle cutout from the intro | ||
level20 also small and nice for testing | * level20 also small and nice for testing | ||
level23 a bit larger for testing | * level23 a bit larger for testing |
Revision as of 18:31, 20 July 2018
Find all animation files: grep -FUrl 'Theo Animation File' .
Broken rendering on old amd: https://www.youtube.com/watch?v=FhhHSa6_xZc http://pastebin.com/uCBjKszh https://github.com/arx/ArxLibertatis/commit/fdd0bcdc13daa7d73ba#diff-e538076bc38a33487a943cc89b22a509R204
Slow time (usefull for debugging) spellcast -dmsf 300000 10 freeze_time player
sausagev_0001.settarget object lockpicks_0003 sausagev_0001.spawn fireball
void clobber() { asm volatile("" : : : "memory"); }
void escape(void* p) { asm volatile("" : : "g"(p) : "memory"); }
Notes
- level8 is nice for testing (single room)
- level10 is a castle cutout from the intro
- level20 also small and nice for testing
- level23 a bit larger for testing