Coordinate Systems: Difference between revisions
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Z = Back | Z = Back | ||
Attachable directions are | Attachable directions are described as if held in the right hand with directly in front of the viewer | ||
Attachable objects (e.g. weapons): | Attachable objects (e.g. weapons): | ||
X = Back | X = Back | ||
Y = Left | Y = Left | ||
Z = Down | Z = Down |
Latest revision as of 19:26, 21 August 2017
Camera Rotation:
Yaw = Rotation around x axis, left handed Pitch = Rotation around y axis, left handed Roll = Rotation around z axis Rotation order: Y X Z
Scene Coordinates:
Right-handed Down = +y
Map:
Right = +x Up = +z
Object directions are described from the viewpoint of the object. Objects (e.g. npc):
X = Left Y = Down Z = Back
Attachable directions are described as if held in the right hand with directly in front of the viewer Attachable objects (e.g. weapons):
X = Back Y = Left Z = Down