Changes from Arx Fatalis: Difference between revisions
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This page documents differences between vanilla Arx Fatalis and Arx Libertatis. | This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the [[changelog]]. | ||
= Gameplay = | |||
These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional. | These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional. | ||
* 1.1+: Reduced default duration for {{Spell|protection from fire}} and {{Spell|protection from cold}} when cast by NPCs ( | * 1.1+: Reduced default duration for {{Spell|protection from fire}} and {{Spell|protection from cold}} when cast by NPCs ({{Commit|45b17db18b178ab8bc0faf47a0edf846a108c64d}}) | ||
* 1.1+: {{Spell|protection from fire}} now respects the duration supplied by scripts. ( | * 1.1+: {{Spell|protection from fire}} now respects the duration supplied by scripts. ({{Commit|45b17db18b178ab8bc0faf47a0edf846a108c64d}}) | ||
* 1.1+: Changed color of the {{Spell|protection from fire}} aura from <span style="display: inline-block; width: 20px; height: 10px; background-color: #666620"></span> to <span style="display: inline-block; width: 20px; height: 10px; background-color: #7F4C00"></span>, to make it visually different from the aura of the {{Spell|armor}} spell. ( | * 1.1+: Changed color of the {{Spell|protection from fire}} aura from <span style="display: inline-block; width: 20px; height: 10px; background-color: #666620"></span> to <span style="display: inline-block; width: 20px; height: 10px; background-color: #7F4C00"></span>, to make it visually different from the aura of the {{Spell|armor}} spell. ({{Commit|9ef8b9c4638977634ea4f62fa0fc5104ae9bf144}}, {{Commit|65271f9b1e0dfde55fc2ea6bf8e4446cf5d8da7f}}) | ||
* 1.1+: Restored some unused spell sounds. ( | * 1.1+: Restored some unused spell sounds. ({{Commit|e94d112bdfa8bf8e3f37b2965c7a56ee0f4a6824}}) | ||
* 1.1+: [[Cheats#RAF|RAF cheat]] no longer limits the player's caster level to 1. ( | * 1.1+: [[Cheats#RAF|RAF cheat]] no longer limits the player's caster level to 1. ({{Commit|84d43e2e746695c106a7828fa3e30229824fa508}}, {{Commit|44e218a97eb3fe9ec7100a348c5fb4b53dbe388c}}) | ||
* 1.0.3+: Calculated Object knowledge and Projectile [[skills]] now include attribute modifiers from items and spells. ( | * 1.0.3+: Calculated Object knowledge and Projectile [[skills]] now include attribute modifiers from items and spells. ({{Commit|93c67fa81eb4d4193ad95826800e342e540d06e6}}) | ||
= Graphics = | |||
== Removed Features == | |||
While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version | |||
=== "Bump Mapping" === | |||
'''Removed in:''' {{Changelog|1.0}} ({{Commit|b16ef98856c4649e5afd4f6641df432840e882ea}})<br> | |||
'''Replacement:''' {{Blue|Will be replaced by proper bump/normal mapping}} | |||
Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders. |
Revision as of 00:09, 7 November 2013
This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the changelog.
Gameplay
These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.
- 1.1+: Reduced default duration for Protection from fire () and Protection from cold () when cast by NPCs (commit 45b17db)
- 1.1+: Protection from fire () now respects the duration supplied by scripts. (commit 45b17db)
- 1.1+: Changed color of the Protection from fire () aura from to , to make it visually different from the aura of the Armor () spell. (commit 9ef8b9c, commit 65271f9)
- 1.1+: Restored some unused spell sounds. (commit e94d112)
- 1.1+: RAF cheat no longer limits the player's caster level to 1. (commit 84d43e2, commit 44e218a)
- 1.0.3+: Calculated Object knowledge and Projectile skills now include attribute modifiers from items and spells. (commit 93c67fa)
Graphics
Removed Features
While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version
"Bump Mapping"
Removed in: Arx Libertatis 1.0 (commit b16ef98)
Replacement: Will be replaced by proper bump/normal mapping
Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.