Changes from Arx Fatalis: Difference between revisions

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(fixing dscharrer's brainfarts)
(Start documenting removed features)
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This page documents differences between vanilla Arx Fatalis and Arx Libertatis. It focuses on gameplay changes and does not include new features, most bug fixes or renderer improvements. For a complete list of changes see the [[changelog]].
This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the [[changelog]].
 
= Gameplay =


These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.
These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.


* 1.1+: Reduced default duration for {{Spell|protection from fire}} and {{Spell|protection from cold}} when cast by NPCs ([https://github.com/arx/ArxLibertatis/commit/45b17db18b178ab8bc0faf47a0edf846a108c64d commit])
* 1.1+: Reduced default duration for {{Spell|protection from fire}} and {{Spell|protection from cold}} when cast by NPCs ({{Commit|45b17db18b178ab8bc0faf47a0edf846a108c64d}})
* 1.1+: {{Spell|protection from fire}} now respects the duration supplied by scripts. ([https://github.com/arx/ArxLibertatis/commit/45b17db18b178ab8bc0faf47a0edf846a108c64d commit])
* 1.1+: {{Spell|protection from fire}} now respects the duration supplied by scripts. ({{Commit|45b17db18b178ab8bc0faf47a0edf846a108c64d}})
* 1.1+: Changed color of the {{Spell|protection from fire}} aura from <span style="display: inline-block; width: 20px; height: 10px; background-color: #666620"></span> to <span style="display: inline-block; width: 20px; height: 10px; background-color: #7F4C00"></span>, to make it visually different from the aura of the {{Spell|armor}} spell. ([https://github.com/arx/ArxLibertatis/compare/e94d112bdfa8...65271f9b1e0d commits])
* 1.1+: Changed color of the {{Spell|protection from fire}} aura from <span style="display: inline-block; width: 20px; height: 10px; background-color: #666620"></span> to <span style="display: inline-block; width: 20px; height: 10px; background-color: #7F4C00"></span>, to make it visually different from the aura of the {{Spell|armor}} spell. ({{Commit|9ef8b9c4638977634ea4f62fa0fc5104ae9bf144}}, {{Commit|65271f9b1e0dfde55fc2ea6bf8e4446cf5d8da7f}})
* 1.1+: Restored some unused spell sounds. ([https://github.com/arx/ArxLibertatis/commit/e94d112bdfa8bf8e3f37b2965c7a56ee0f4a6824 commit])
* 1.1+: Restored some unused spell sounds. ({{Commit|e94d112bdfa8bf8e3f37b2965c7a56ee0f4a6824}})
* 1.1+: [[Cheats#RAF|RAF cheat]] no longer limits the player's caster level to 1. ([https://github.com/arx/ArxLibertatis/compare/fec1180cd9f8...44e218a97eb3 commits])
* 1.1+: [[Cheats#RAF|RAF cheat]] no longer limits the player's caster level to 1. ({{Commit|84d43e2e746695c106a7828fa3e30229824fa508}}, {{Commit|44e218a97eb3fe9ec7100a348c5fb4b53dbe388c}})
* 1.0.3+: Calculated Object knowledge and Projectile [[skills]] now include attribute modifiers from items and spells. ([https://github.com/arx/ArxLibertatis/commit/93c67fa81eb4d4193ad95826800e342e540d06e6 commit])
* 1.0.3+: Calculated Object knowledge and Projectile [[skills]] now include attribute modifiers from items and spells. ({{Commit|93c67fa81eb4d4193ad95826800e342e540d06e6}})
 
= Graphics =
 
== Removed Features ==
 
While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version
 
=== "Bump Mapping" ===
 
'''Removed in:''' {{Changelog|1.0}} ({{Commit|b16ef98856c4649e5afd4f6641df432840e882ea}})<br>
'''Replacement:''' {{Blue|Will be replaced by proper bump/normal mapping}}
 
Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.

Revision as of 00:09, 7 November 2013

This page documents differences between vanilla Arx Fatalis and Arx Libertatis. Beware that this list may not be complete. For a complete list of changes see the changelog.

Gameplay

These changes have been made because we think the original behavior was a bug, but feel that they should be documented nonetheless. When mod support improves some of these changes could become optional.

Graphics

Removed Features

While most of the functionalities were kept intact while porting and cleaning up arx fatalis, some features were no longer relevant or made other improvements harder. Some of these features may be re-added in a future version

"Bump Mapping"

Removed in: Arx Libertatis 1.0 (commit b16ef98)
Replacement: Will be replaced by proper bump/normal mapping

Arx Fatalis does not ship with bump maps, but the original game used a grayscale version of the normal diffuse textures and texture combine operators to approximate the effect. While using this technique could yield some interesting results, in most cases it produced a blurred effect. Should be reimplemented as per pixel bump mapping using shaders.