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  • '''.cin''' files describe cinematics - a series of static pictures with added effects such
    338 bytes (53 words) - 16:47, 21 January 2017
  • '''.teo''' (or '''.too''') files describe raw objects. They were created using [[THEO Game Maker]]. Support for loading '''.teo''' files was removed in {{Changelog|1.2}} ({{Commit|ccf8572414947fe33516740d5313f46
    640 bytes (97 words) - 18:07, 4 January 2024
  • ...' files describe skeletal animations for [[THEO file format|raw]] or [[FTL file format|baked objects]]. They were created using [[THEO Game Maker]].
    330 bytes (47 words) - 18:07, 4 January 2024
  • '''.scn''' files describe describe the unprocessed scene background - all completely static Support for loading '''.scn''' files was removed in {{Changelog|1.2}} ({{Commit|42648bbd0a3dd291b613c6606fc04e9
    618 bytes (95 words) - 18:06, 4 January 2024
  • '''.fts''' files describe describe the scene background - all completely static parts of th ...ry Arx Editor]] from raw [[THEO Game Maker]] [[TSCN file format|'''.scn''' files]], but those are not shipped with the game.
    461 bytes (70 words) - 18:06, 4 January 2024
  • ...he lighting for a scene. They are accompany a [[DLF file format|'''.dlf''' file]] in some versions of that format.
    320 bytes (48 words) - 16:20, 21 January 2017
  • ...lighting information is stored in a separate [[LLF file format|'''.llf''' file]].
    403 bytes (61 words) - 16:18, 21 January 2017
  • 431 bytes (62 words) - 16:09, 21 January 2017
  • '''.aef''' files describe EAX 2.0 audio environments: reverb settings, etc. See [[Common file format types]] for a description of the type names used here.
    2 KB (337 words) - 19:24, 14 May 2019
  • '''.ftl''' files are used for game resources such as props, items and characters. ...ry Arx Editor]] from raw [[THEO Game Maker]] [[THEO file format|'''.teo''' files]], but those are not shipped with the game.
    2 KB (353 words) - 18:06, 4 January 2024
  • ...ositions and in arbitrary order but must be contiguous for each individual file in the archive. See [[Common file format types]] for a description of the type names used here.
    4 KB (728 words) - 17:34, 18 October 2022
  • See [[Common file format types]] for a description of the type names used here. ...ary strings) to chunks of data. This page only describes the format of the files inside that container.
    5 KB (785 words) - 19:15, 24 April 2020
  • Minimize the functionality in files and try to follow modern c++ standards. Name files for their content (nouns), not for their actions (verbs).
    387 bytes (62 words) - 01:03, 4 February 2012
  • ...describes the container format used by [[Save file format|Arx Fatalis save files]] (.sav) as well as Arx Libertatis extensions to that format. See [[Common file format types]] for a description of the type names used here.
    4 KB (710 words) - 15:53, 1 November 2019
  • This page describes types common to various [[Filetypes|Arx Fatalis file formats]].
    2 KB (333 words) - 15:27, 12 November 2013
  • You can verify your files by saving the list of checksums for your language version as <code>md5sum. == Common Files ==
    10 KB (1,778 words) - 07:45, 5 July 2020
  • ...r the graph and misc directories. Loose files cannot be overwritten by pak files.
    3 KB (528 words) - 23:41, 24 April 2017

Page text matches

  • [[File:Zombie.jpg|thumb]] [[File:Raised_zombie.jpg|thumb|A summoned Zombie]]
    198 bytes (28 words) - 22:59, 25 February 2015
  • [[File:Tafiok.jpg|thumb]]
    87 bytes (10 words) - 19:58, 19 October 2013
  • [[File:Pig.jpg|thumb]]
    70 bytes (10 words) - 23:27, 25 February 2015
  • [[File:Dog.jpg|thumb]]
    70 bytes (10 words) - 01:47, 23 July 2013
  • ...he lighting for a scene. They are accompany a [[DLF file format|'''.dlf''' file]] in some versions of that format.
    320 bytes (48 words) - 16:20, 21 January 2017
  • ...lighting information is stored in a separate [[LLF file format|'''.llf''' file]].
    403 bytes (61 words) - 16:18, 21 January 2017
  • ...' files describe skeletal animations for [[THEO file format|raw]] or [[FTL file format|baked objects]]. They were created using [[THEO Game Maker]].
    330 bytes (47 words) - 18:07, 4 January 2024
  • [[File:Mouse.jpg|thumb]]
    87 bytes (12 words) - 23:30, 25 February 2015
  • [[File:Frog.jpg|thumb]]
    90 bytes (12 words) - 01:47, 23 July 2013
  • [[File:Bat.jpg|thumb]]
    88 bytes (12 words) - 01:42, 23 July 2013
  • [[File:Mummy.jpg|thumb]] [[File:Raised_zombie.jpg|thumb|A [[Zombie]]]]
    194 bytes (26 words) - 23:31, 25 February 2015
  • ===Install additional help files===
    147 bytes (19 words) - 22:57, 30 September 2019
  • [[File:Izak.jpg|thumb]]
    107 bytes (12 words) - 12:27, 20 July 2013
  • [[File:Atok.jpg|thumb]]
    107 bytes (12 words) - 23:22, 25 February 2015
  • [[File:Guard.jpg|thumb]]
    107 bytes (13 words) - 05:34, 18 January 2018
  • [[File:Mummy.jpg|thumb]]
    103 bytes (13 words) - 22:56, 25 February 2015
  • [[File:Spider.jpg|thumb]]
    96 bytes (13 words) - 23:42, 25 February 2015
  • [[File:Rat.jpg|thumb]]
    87 bytes (13 words) - 23:38, 25 February 2015
  • [[File:Chicken.jpg|thumb]]
    99 bytes (13 words) - 01:46, 23 July 2013
  • '''.fts''' files describe describe the scene background - all completely static parts of th ...ry Arx Editor]] from raw [[THEO Game Maker]] [[TSCN file format|'''.scn''' files]], but those are not shipped with the game.
    461 bytes (70 words) - 18:06, 4 January 2024
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