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- '''.cin''' files describe cinematics - a series of static pictures with added effects such338 bytes (53 words) - 16:47, 21 January 2017
- '''.teo''' (or '''.too''') files describe raw objects. They were created using [[THEO Game Maker]]. Support for loading '''.teo''' files was removed in {{Changelog|1.2}} ({{Commit|ccf8572414947fe33516740d5313f46640 bytes (97 words) - 18:07, 4 January 2024
- ...' files describe skeletal animations for [[THEO file format|raw]] or [[FTL file format|baked objects]]. They were created using [[THEO Game Maker]].330 bytes (47 words) - 18:07, 4 January 2024
- '''.scn''' files describe describe the unprocessed scene background - all completely static Support for loading '''.scn''' files was removed in {{Changelog|1.2}} ({{Commit|42648bbd0a3dd291b613c6606fc04e9618 bytes (95 words) - 18:06, 4 January 2024
- '''.fts''' files describe describe the scene background - all completely static parts of th ...ry Arx Editor]] from raw [[THEO Game Maker]] [[TSCN file format|'''.scn''' files]], but those are not shipped with the game.461 bytes (70 words) - 18:06, 4 January 2024
- ...he lighting for a scene. They are accompany a [[DLF file format|'''.dlf''' file]] in some versions of that format.320 bytes (48 words) - 16:20, 21 January 2017
- ...lighting information is stored in a separate [[LLF file format|'''.llf''' file]].403 bytes (61 words) - 16:18, 21 January 2017
- 431 bytes (62 words) - 16:09, 21 January 2017
- '''.aef''' files describe EAX 2.0 audio environments: reverb settings, etc. See [[Common file format types]] for a description of the type names used here.2 KB (337 words) - 19:24, 14 May 2019
- '''.ftl''' files are used for game resources such as props, items and characters. ...ry Arx Editor]] from raw [[THEO Game Maker]] [[THEO file format|'''.teo''' files]], but those are not shipped with the game.2 KB (353 words) - 18:06, 4 January 2024
- ...ositions and in arbitrary order but must be contiguous for each individual file in the archive. See [[Common file format types]] for a description of the type names used here.4 KB (728 words) - 17:34, 18 October 2022
- See [[Common file format types]] for a description of the type names used here. ...ary strings) to chunks of data. This page only describes the format of the files inside that container.5 KB (785 words) - 19:15, 24 April 2020
- Minimize the functionality in files and try to follow modern c++ standards. Name files for their content (nouns), not for their actions (verbs).387 bytes (62 words) - 01:03, 4 February 2012
- ...describes the container format used by [[Save file format|Arx Fatalis save files]] (.sav) as well as Arx Libertatis extensions to that format. See [[Common file format types]] for a description of the type names used here.4 KB (710 words) - 15:53, 1 November 2019
- This page describes types common to various [[Filetypes|Arx Fatalis file formats]].2 KB (333 words) - 15:27, 12 November 2013
- You can verify your files by saving the list of checksums for your language version as <code>md5sum. == Common Files ==10 KB (1,778 words) - 07:45, 5 July 2020
- ...r the graph and misc directories. Loose files cannot be overwritten by pak files.3 KB (528 words) - 23:41, 24 April 2017
Page text matches
- [[File:Zombie.jpg|thumb]] [[File:Raised_zombie.jpg|thumb|A summoned Zombie]]198 bytes (28 words) - 22:59, 25 February 2015
- [[File:Tafiok.jpg|thumb]]87 bytes (10 words) - 19:58, 19 October 2013
- [[File:Pig.jpg|thumb]]70 bytes (10 words) - 23:27, 25 February 2015
- [[File:Dog.jpg|thumb]]70 bytes (10 words) - 01:47, 23 July 2013
- ...he lighting for a scene. They are accompany a [[DLF file format|'''.dlf''' file]] in some versions of that format.320 bytes (48 words) - 16:20, 21 January 2017
- ...lighting information is stored in a separate [[LLF file format|'''.llf''' file]].403 bytes (61 words) - 16:18, 21 January 2017
- ...' files describe skeletal animations for [[THEO file format|raw]] or [[FTL file format|baked objects]]. They were created using [[THEO Game Maker]].330 bytes (47 words) - 18:07, 4 January 2024
- [[File:Mouse.jpg|thumb]]87 bytes (12 words) - 23:30, 25 February 2015
- [[File:Frog.jpg|thumb]]90 bytes (12 words) - 01:47, 23 July 2013
- [[File:Bat.jpg|thumb]]88 bytes (12 words) - 01:42, 23 July 2013
- [[File:Mummy.jpg|thumb]] [[File:Raised_zombie.jpg|thumb|A [[Zombie]]]]194 bytes (26 words) - 23:31, 25 February 2015
- ===Install additional help files===147 bytes (19 words) - 22:57, 30 September 2019
- [[File:Izak.jpg|thumb]]107 bytes (12 words) - 12:27, 20 July 2013
- [[File:Atok.jpg|thumb]]107 bytes (12 words) - 23:22, 25 February 2015
- [[File:Guard.jpg|thumb]]107 bytes (13 words) - 05:34, 18 January 2018
- [[File:Mummy.jpg|thumb]]103 bytes (13 words) - 22:56, 25 February 2015
- [[File:Spider.jpg|thumb]]96 bytes (13 words) - 23:42, 25 February 2015
- [[File:Rat.jpg|thumb]]87 bytes (13 words) - 23:38, 25 February 2015
- [[File:Chicken.jpg|thumb]]99 bytes (13 words) - 01:46, 23 July 2013
- '''.fts''' files describe describe the scene background - all completely static parts of th ...ry Arx Editor]] from raw [[THEO Game Maker]] [[TSCN file format|'''.scn''' files]], but those are not shipped with the game.461 bytes (70 words) - 18:06, 4 January 2024