Zone: Difference between revisions

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A zone is a named polygonal region defined in a [[DLF_file_format|level]]. Zones are used to provide script triggers based on player or [[entity]] movement. Zones can have a limited height or can ignore the up axis entirely. Each entity is considered to be in at most one zone at a time. If multiple zones overlapped an entity is considers only in the first zone (by the order stored in the level file).
A zone is a named polygonal region defined in an [[DLF_file_format|area]]. Zones are used to provide script triggers based on player or [[entity]] movement. Zones can have a limited height or can ignore the up axis entirely. Each entity is considered to be in at most one zone at a time. If multiple zones overlapped an entity is considers only in the first zone (by the order stored in the area file).


Zones can have an associated [[AMB_file_format|ambiance]], fog distance and/or fog-color, which will be activated when the player enters the zone as if the {{Command|zoneparam ambiance}} command was called. Leaving a zone does not restore the original ambiance or fog settings.
Zones can have an associated [[AMB_file_format|ambiance]], fog distance and/or fog-color, which will be activated when the player enters the zone as if the {{Command|zoneparam ambiance}} command was called. Leaving a zone does not restore the original ambiance or fog settings.

Latest revision as of 09:08, 19 June 2022

A zone is a named polygonal region defined in an area. Zones are used to provide script triggers based on player or entity movement. Zones can have a limited height or can ignore the up axis entirely. Each entity is considered to be in at most one zone at a time. If multiple zones overlapped an entity is considers only in the first zone (by the order stored in the area file).

Zones can have an associated ambiance, fog distance and/or fog-color, which will be activated when the player enters the zone as if the zoneparam ambiance command was called. Leaving a zone does not restore the original ambiance or fog settings.

When the player or a non-mega-hidden item or NPC enters or leaves a zone, it receives the enterzone or leavezone events respectively with the zone name as the first parameter.

A zone can have a controlling entity (set using setcontrolledzone and removed using unsetcontrolledzone) which will receive controlledzone_enter or controlledzone_leave events when any entity enters or leaves that zone, with the entity ID as the first parameter and the zone name as the second parameter.

The enterzone and controlledzone_enter events are repeated when the visibility for an entity already inside a zone changes. leavezone and controlledzone_leave events are not sent when an entity inside a zone becomes mega-hidden.

The sendevent script command can be used to send an event to all items, NPCs and/or props inside a zone.