TSCN file format: Difference between revisions

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'''.scn''' files describe describe the unprocessed scene background - all completely static parts of the scene.
'''.scn''' files describe describe the unprocessed scene background - all completely static parts of the scene. They were created using [[THEO Game Maker]].


They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L1401 <code>ScnToEerie()</code>] in Arx Fatalis 1.21.
They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L1401 <code>ScnToEerie()</code>] in Arx Fatalis 1.21.


'''.scn''' files are not shipped with the game, only the processed [[FTS file format|'''.fts''' files]] are.
Support for loading '''.scn''' files was removed in {{Changelog|1.2}} ({{Commit|42648bbd0a3dd291b613c6606fc04e97e31b9ad8}}).
 
'''.scn''' files are not shipped with the game, only the processed [[FTS file format|'''.fts''' files]] created by the [[DAmnable but Necessary Arx Editor]] are.

Latest revision as of 18:06, 4 January 2024

This article is a stub - you can help by expanding it. See the Wiki FAQ.

.scn files describe describe the unprocessed scene background - all completely static parts of the scene. They were created using THEO Game Maker.

They are parsed in ScnToEerie() in Arx Fatalis 1.21.

Support for loading .scn files was removed in Arx Libertatis 1.2 (commit 42648bb).

.scn files are not shipped with the game, only the processed .fts files created by the DAmnable but Necessary Arx Editor are.