THEO file format: Difference between revisions

From Arx Libertatis Wiki
Jump to navigation Jump to search
(Created page with "{{Stub}} '''.teo''' (or '''.too''') files describe raw objects. They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L...")
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}


'''.teo''' (or '''.too''') files describe raw objects.
'''.teo''' (or '''.too''') files describe raw objects. They were created using [[THEO Game Maker]].


They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L2581 <code>TheoToEerie()</code>] in Arx Fatalis 1.21.
They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L2581 <code>TheoToEerie()</code>] in Arx Fatalis 1.21.


'''.teo''' files are not shipped with the game, only the processed [[FTL file format|'''.ftl''' files]] are. However, some (misspelled) '''.too''' are shipped with the game but not used.
Support for loading '''.teo''' files was removed in {{Changelog|1.2}} ({{Commit|ccf8572414947fe33516740d5313f46aa59d9eb1}}).
 
'''.teo''' files are not shipped with the game, only the processed [[FTL file format|'''.ftl''' files]] created by the [[DAmnable but Necessary Arx Editor]] are. However, some (misspelled) '''.too''' are shipped with the game but not used.

Latest revision as of 18:07, 4 January 2024

This article is a stub - you can help by expanding it. See the Wiki FAQ.

.teo (or .too) files describe raw objects. They were created using THEO Game Maker.

They are parsed in TheoToEerie() in Arx Fatalis 1.21.

Support for loading .teo files was removed in Arx Libertatis 1.2 (commit ccf8572).

.teo files are not shipped with the game, only the processed .ftl files created by the DAmnable but Necessary Arx Editor are. However, some (misspelled) .too are shipped with the game but not used.