THEO file format: Difference between revisions

From Arx Libertatis Wiki
Jump to navigation Jump to search
(Created page with "{{Stub}} '''.teo''' (or '''.too''') files describe raw objects. They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L...")
 
(Mention that THEO files are no longer supported)
Line 4: Line 4:


They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L2581 <code>TheoToEerie()</code>] in Arx Fatalis 1.21.
They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L2581 <code>TheoToEerie()</code>] in Arx Fatalis 1.21.
Support for loading '''.teo''' files was removed in {{Changelog|1.2}} ({{Commit|ccf8572414947fe33516740d5313f46aa59d9eb1}}).


'''.teo''' files are not shipped with the game, only the processed [[FTL file format|'''.ftl''' files]] are. However, some (misspelled) '''.too''' are shipped with the game but not used.
'''.teo''' files are not shipped with the game, only the processed [[FTL file format|'''.ftl''' files]] are. However, some (misspelled) '''.too''' are shipped with the game but not used.

Revision as of 12:01, 31 May 2017

This article is a stub - you can help by expanding it. See the Wiki FAQ.

.teo (or .too) files describe raw objects.

They are parsed in TheoToEerie() in Arx Fatalis 1.21.

Support for loading .teo files was removed in Arx Libertatis 1.2 (commit ccf8572).

.teo files are not shipped with the game, only the processed .ftl files are. However, some (misspelled) .too are shipped with the game but not used.