THEA file format: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Stub}} '''.tea''' files describe skeletal animations for objects. They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources...") |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
'''.tea''' files describe skeletal animations for [[FTL file format|objects]]. | '''.tea''' files describe skeletal animations for [[THEO file format|raw]] or [[FTL file format|baked objects]]. They were created using [[THEO Game Maker]]. | ||
They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L264 <code>TheaToEerie()</code>] in Arx Fatalis 1.21. | They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEobject.cpp#L264 <code>TheaToEerie()</code>] in Arx Fatalis 1.21. |
Latest revision as of 18:07, 4 January 2024
.tea files describe skeletal animations for raw or baked objects. They were created using THEO Game Maker.
They are parsed in TheaToEerie()
in Arx Fatalis 1.21.