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Combined display of all available logs of Arx Libertatis Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 08:59, 26 June 2022 Ds talk contribs created page Property:Max Z (Created page with "This is a property of type Has type::Number.")
  • 08:59, 26 June 2022 Ds talk contribs created page Property:Max X (Created page with "This is a property of type Has type::Number.")
  • 08:59, 26 June 2022 Ds talk contribs created page Property:Min Z (Created page with "This is a property of type Has type::Number.")
  • 08:58, 26 June 2022 Ds talk contribs created page Property:Min X (Created page with "This is a property of type Has type::Number.")
  • 07:54, 26 June 2022 Ds talk contribs created page Property:Map offset (Created page with "This is a property of type Has type::Text.")
  • 07:47, 26 June 2022 Ds talk contribs created page Script:teleport (Created page with "{{ScriptCommandPage |description=move the caller or player to a new position or area |context=any |special= [-a] a?angle behind -l[an] a?angle area target |flags= a Set a new view direction for the '''player''' (even without <code>-l</code> or <code>-p</code>) l? Make an area transition available to the player n? Immediately transition the player to the given level p Teleport the player instead of the calling entity i Teleport the entity to its initial position |paramete...")
  • 07:02, 26 June 2022 Ds talk contribs created page Script:objecthide (Created page with "{{ScriptCommandPage |description=hide the caller from view |context=any |flags= m Enable "megahide" to fully hide the entity from others |parameters= hide bool Should the entity be hidden |intro=Hidden entities will not be rendered and cannot collide with other entities. The <code>-m</code> flag is ignored for {{Command|objecthide|off}} as the entity is always fully unhidden while {{Command|objecthide|on}} and {{Command|objecthide|-m on}} switch to the hidden and mega-h...")
  • 20:58, 23 June 2022 Ds talk contribs created page Script:linkobjtome (Created page with "{{ScriptCommandPage |description=link the position and rotation of an entity to the caller |context=any |parameters= source entity* The entity to attach vertex string Name of the vertex in the source/target entity to make the attachment relative to |intro=If the calling entity is moved, rotated or animated than the attached source entity will automatically move and rotate with it so that the specified source and target vertices on the two entities share the same position...")
  • 20:54, 23 June 2022 Ds talk contribs created page Script:physical (Created page with "{{ScriptCommandPage |description=temporarily or disable NPC movement and set the collision cylinder size |context=npc |special= off on height collisionheight radius collisionradius |default=0 |parameters= collisionheight number* New NPC collision cylinder radius, will be multiplied by the entity scale collisionradius number* New NPC collision cylinder height, will be multiplied by the entity scale }} {{Command|p...")
  • 21:22, 22 June 2022 Ds talk contribs created page Script:spawn fireball (Created page with "{{ScriptCommandPage |description=create a fireball projectile |context=any |intro=The fireball projectile will move like a fireball spell towards the direction that the calling entity was turned towards but without the wait at the start and will explode once getting near to the player or hitting the environment. }}")
  • 21:11, 22 June 2022 Ds talk contribs created page Script:spawn item (Created page with "{{ScriptCommandPage |description=create a new item entity |context=self |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> target entity Existing entity from which to copy the position and rotation for the new entity |intro=New entities will be assigned an '''unused''' instance number which means that it is not possible to create entities with instance scripts...")
  • 21:05, 22 June 2022 Ds talk contribs created page Script:spawn npc (Created page with "{{ScriptCommandPage |description=create a new NPC entity |context=self |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/npc</code> target entity Existing entity from which to copy the position and rotation for the new entity |intro=New entities will be assigned an '''unused''' instance number which means that it is not possible to create entities with instance scripts usin...")
  • 16:49, 22 June 2022 Ds talk contribs created page Script:collision (Created page with "{{ScriptCommandPage |description=enable or disable collisions |context=any |parameters= enable bool Enable or disable collisions |intro=With collisions disabled, other entities including the player can move trough this one. For pathfinding, the nodes covered by the entity need to be enabled or disabled separately using {{Command|anchorblock}}. }} == Collision errors == If on re-enabling collisions, the entity overlaps with other entities (that have collisions enabled)...")
  • 16:46, 22 June 2022 Ds talk contribs created page Script:on collision error (Created page with "{{ScriptEventPage |sender=none |target=the caller |trigger=if there are entities occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent once after a {{Event|collision_error_detail}} event was sent for each colliding entity.")
  • 16:45, 22 June 2022 Ds talk contribs deleted page Script:collision error
  • 16:45, 22 June 2022 Ds talk contribs undeleted page Script:on collision error detail (1 revision)
  • 16:44, 22 June 2022 Ds talk contribs deleted page Script:on collision error detail
  • 16:43, 22 June 2022 Ds talk contribs created page Script:collision error (Created page with "{{ScriptEventPage |sender=none |target=the caller |trigger=if there are entities occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent once after a {{Event|collision_error_detail}} event for each colliding entity.")
  • 16:42, 22 June 2022 Ds talk contribs created page Script:on collision error detail (Created page with "{{ScriptEventPage |sender=the colliding entity |target=the caller |trigger=for every entity occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent for every colliding entity followed by a single {{Event|collision_error}} event.")
  • 18:16, 21 June 2022 Ds talk contribs created page Script:replaceme (Created page with "{{ScriptCommandPage |description=create a new replacement entity |context=any |parameters= script path Script path (without file extension) of the entity to add, relative to path depending on the entity type |intro=For item stacks, this command reduces the number of items in the stack by 1 and destroys the stack if the count reaches 0. Other entities are always destroyed. New entitie...")
  • 13:01, 19 June 2022 Ds talk contribs created page Category:Script commands linking entities (Created page with "These script commands make it so that entities will move with other entities. {{ScriptCommandCategory}}")
  • 12:55, 19 June 2022 Ds talk contribs created page Script:setweapon (Created page with "{{ScriptCommandPage |description=create and equip a weapon |context=npc |flags= h Don't show the weapon on the character's back while sheathed |parameters= class path Script class of the weapon to use, relative to <code>graph/obj3d/interactive/items/weapons</code> |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any other script command). The created item wi...")
  • 12:39, 19 June 2022 Ds talk contribs created page Script:weapon (Created page with "{{ScriptCommandPage |description=draw or sheathe the equipped wapon |context=npc |parameters= drawn bool Should the weapon be readied or put back |intro=Weapons can be equipped using {{Command|setweapon}}. }}")
  • 12:34, 19 June 2022 Ds talk contribs created page Category:Script commands destroying entities (Created page with "These script commands destroy existin entities. {{ScriptCommandCategory}}")
  • 12:29, 19 June 2022 Ds talk contribs created page Script:equip (Created page with "{{ScriptCommandPage |description=make the player equip or unequip the caller |context=any |special= [-r] player |default=0 |flags= r Unequip the calling entity instead of equipping it |intro=The slot that caller is equipped in depends on the caller's equipment type. {{Command|equip|-r}} sends the {{Event|equipout}} event from the player to the caller and then if the item was actually unequipped sends it from the caller to the player and agai...")
  • 11:55, 19 June 2022 Ds talk contribs created page Script:inventory (Created page with "<code>inventory</code> is a group of script commands for modifying player or non-player inventories. They are documented on individual pages: {{#ask: Category:Script commands display title of::~Script:inventory * |?Usage=Comand |?Context |?Description |mainlabel=- |limit=1000 |format=table |class=sortable wikitable smwtable code_0 }}")
  • 11:51, 19 June 2022 Ds talk contribs created page Script:inventory close (Created page with "{{ScriptCommandPage |description=close any non-player inventory in the HUD |context=any |intro=This command does not have any effect if the calling entity did not have an inventory created using {{Command|inventory create}} but it will close any opened non-player inventory. The player can also close the inventory from the HUD and the inventory will automatically close once the player is 350 units away from the inventory owner unless the...")
  • 11:31, 19 June 2022 Ds talk contribs created page Script:inventory open (Created page with "{{ScriptCommandPage |description=open the inventory in the HUD |context=any |intro=This command does not have any effect if the calling entity did not have an inventory created using {{Command|inventory create}}. The inventory will automatically close once the player is 350 units away from the inventory owner unless the player is has the {{Spell|telekinesis}} spell active in which case the maximum distance is 900 units. The player can also close the inv...")
  • 11:19, 19 June 2022 Ds talk contribs created page Template:ScriptSpawnItem (Created page with "The entity class script is loaded from <code>graph/obj3d/interactive/items/<script>.asl</code>. If the filename component of the script path starts with <code>gold_coin</code> gold coin then the item will be treated as a gold coin which means that it will be added to the player's purse when the player interacts with it or when it would be added to the player inventory. Gold coins also somewhat act like stacks but use the Script:setprice|...")
  • 11:09, 19 June 2022 Ds talk contribs created page Script:inventory addmulti (Created page with "{{ScriptCommandPage |description=create a new item stack and place it into the inventory |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> count int* Number of items in the created stack or price to set for gold coin items |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts usi...")
  • 11:04, 19 June 2022 Ds talk contribs created page Script:inventory add (Created page with "{{ScriptCommandPage |description=create a single new item and place it into the inventory |context=any |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any other script command). This command only creat...")
  • 10:52, 19 June 2022 Ds talk contribs created page Script:inventory addfromscene (Created page with "{{ScriptCommandPage |description=add an existing item to the inventory |context=any |parameters= item entity ID of the entity to add to the calling entity's inventory |intro=The item must exist in the current area or this command will have no effect. The item will be combined into existing stacks in the calling entity's inventory if possible which may result in the original item being destroyed. If the calling inventory did not have an inventory created with {{Command|i...")
  • 10:42, 19 June 2022 Ds talk contribs created page Script:inventory playeraddmulti (Created page with "{{ScriptCommandPage |description=create a new item stack and place it into the player inventory |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> count int Number of items in the created stack |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any ot...")
  • 10:17, 19 June 2022 Ds talk contribs created page Script:inventory playeradd (Created page with "{{ScriptCommandPage |description=create a single new item and place it into the player inventory |context=self |parameters= script path Script path (without file extension) of the entity to add, relative to <code>graph/obj3d/interactive/items</code> |intro=New items will be assigned an '''unused''' instance number which means that it is not possible to create items with instance scripts using this command (or any other script command). This comman...")
  • 09:41, 19 June 2022 Ds talk contribs moved page Category:Script commands creating new entities to Category:Script commands creating entities
  • 09:40, 19 June 2022 Ds talk contribs created page Category:Script commands creating new entities (Created page with "These script commands create new entities. {{ScriptCommandCategory}}")
  • 08:51, 19 June 2022 Ds talk contribs created page Script:inventory playeraddfromscene (Created page with "{{ScriptCommandPage |description=add an existing entity to the player inventory |context=self |parameters= entity entity ID of the entity to add to the player inventory }}")
  • 08:48, 19 June 2022 Ds talk contribs created page Script:inventory skin (Created page with "{{ScriptCommandPage |description=change the inventory background |context=any |parameters= skin path Image file path (without file extension) to use as the inventory background, relative to <code>graph/interface/inventory</code> |intro=This command has no effect for the player. The inventory background may be set before calling {{Command|inventory create}} and is not reset with {{Command|inventory destroy}} }}")
  • 08:41, 19 June 2022 Ds talk contribs created page Script:inventory destroy (Created page with "{{ScriptCommandPage |description=disable the inventory |context=any |intro=All contained items are destroyed along with the inventory. This command has no effect for the player. }}")
  • 08:38, 19 June 2022 Ds talk contribs created page Script:inventory create (Created page with "{{ScriptCommandPage |description=enable the inventory |context=any |intro=If the calling entity already has an inventory it and all contained items are destroyed as if {{Command|inventory destroy}} was called before a new empty inventory is created. This command has no effect for the player. }}")
  • 07:26, 19 June 2022 Ds talk contribs created page Template:ScriptCommandCategory (Created page with "<includeonly> {{#ask: [[{{FULLPAGENAME}}]] obsolete::false |?Usage=Comand |?Context |?Description |mainlabel=- |limit=1000 |format=table |class=sortable wikitable smwtable code_0 }} </includeonly>")
  • 17:56, 18 June 2022 Ds talk contribs created page Script:drawsymbol (Created page with "{{ScriptCommandPage |description=draw a rune symbol as if casting a spell |context=any |parameters= run string The rune to draw duration number* The duration that the rune should take to draw, in milliseconds |intro=The symbol is drawn in front of the calling entity except for the player in which case it is drawn in the spell book. The drawing effect is only visual - to actually cast a spell use the {{Command|spellcast}} command. }} The follow...")
  • 17:37, 18 June 2022 Ds talk contribs created page Script:mapmarker (Created page with "{{ScriptCommandPage |description=add a {{Red|✗}} marker to the map |special= -r textkey |flags= r?Remove the marker instead of adding it |parameters= x number* X-position on the map y number* Y-position on the map level int* Map level to add the marker to textkey text Localization key for the label to show when hovering over the marker |intro=The can only be one map marker for each localization key - trying to add a second one only chang...")
  • 17:23, 18 June 2022 Ds talk contribs created page Script:endgame (Created page with "{{ScriptCommandPage |description=end the game and roll the credits |intro=The player will not be able to resume the game after this command without loading an earlier save. To show boot the player directly to the menu without showing credits use the {{Command|endintro}} command instead. }}")
  • 17:22, 18 June 2022 Ds talk contribs created page Script:endintro (Created page with "{{ScriptCommandPage |description=end the game without showing credits |intro=The player will not be able to resume the game after this command without loading an earlier save. To show the game's credits before returning to the menu use the {{Command|endgame}} command instead. }}")
  • 17:18, 18 June 2022 Ds talk contribs created page Script:popup (Created page with "{{ScriptCommandPage |obsolete=true |parameters= message ignored Ignored }} This command would show an annoying popup but Arx Fatalis comes with state of the art popup blocking technology. If you want to show a note, use the {{Command|note}} command.")
  • 17:13, 18 June 2022 Ds talk contribs created page Script:playerinterface (Created page with "{{Warning|This command does not fully hide the HUD, only some parts of it. Currently the equipment indicators, inventories and minimap remain visible. Use the {{Command|cinemascope}} command to actually hide everything (except the cursor, which must be hidden with {{Command|playerinterface|hide}} or {{Command|setplayercontrols|off}}.}} {{ScriptCommandPage |description=hide or show the HUD |special= [-s] hide [-s] show |default=0 |flags= s Slide the HUD e...")
  • 16:52, 18 June 2022 Ds talk contribs created page Script:showvars (Created page with "{{ScriptCommandPage |description=print global and local variables for this entity to the log |intro=Use {{Command|showglobals}} to print only global variables or {{Command|showlocals}} to print only local variables for this entity. }}")
  • 16:51, 18 June 2022 Ds talk contribs created page Script:showlocals (Created page with "{{ScriptCommandPage |description=print all local variables of this entity to the log |intro=Use {{Command|showglobals}} to print global variables or {{Command|showvars}} to print both. }}")
  • 16:49, 18 June 2022 Ds talk contribs created page Script:showglobals (Created page with "{{ScriptCommandPage |description=print all global variables to the log |intro=Use {{Command|showlocals}} to print only local variables for this entity or {{Command|showvars}} to print both. }}")
  • 16:45, 18 June 2022 Ds talk contribs created page Script:note (Created page with "{{ScriptCommandPage |description=show the contents of a note or book |parameters= type string The note/book background and size to show textkey text Localization key for the text to display |intro=If a book is already open this command closes it and opens the new book. }} The following note/book types are supported: {| class="wikitable" ! Type ! Description |- | <code>note</code> | A paper note (single page) |- | <code>notice</code> | A stone slab (single page) |- | <c...")
  • 16:36, 18 June 2022 Ds talk contribs created page Script:closestealbag (Created page with "{{ScriptCommandPage |description=close the secondary inventory if the player is stealing |intro=Technically this always closes the secondary inventory if the player ''can'' steal from an NPC, even if another (e.g. chest) inventory is open. }} {{Notice|In versions before {{Changelog|1.3}} this command can only be called from NPCs.}}")
  • 16:29, 18 June 2022 Ds talk contribs created page Script:book (Created page with "{{ScriptCommandPage |description=opens/closed the player book and/or changes the page |flags= a Switch to the map page e Switch to the spell book page m Switch to the quest log page |special= [-aem] open [-aem] close [-aem] change |default=0 }} {{Notice|This command does not check if a book page is accessible to the player. This means it lets you switch to the spell book before acquiring any runes. Does it break anything? No. Is this useful? No. But you can do it.}}")
  • 09:22, 18 June 2022 Ds talk contribs created page Script:setstrikespeech (Created page with "{{ScriptCommandPage |description=set the speech to play when the calling weapon is used |context=any |parameters= speech text* Localization key for the text to speak |intro=Can also be used by the player script to set the speech for unarmed strikes or weapons without a strike speech. The sample will be played as if it was passed to {{Command|speak|-tp}} when striking. }} == Audio sample location == The speech audio is loaded from <code>speech/Localisations|<language>...")
  • 09:09, 18 June 2022 Ds talk contribs created page Script:setspeakpitch (Created page with "{{ScriptCommandPage |description=sets the playback speed for speech samples |context=npc |parameters= pitch number* Playback speed for speech |intro=This affects future speech samples played with {{Command|playspeech}} or {{Command|speak}} but does not affect speech that is already playing. }}")
  • 09:04, 18 June 2022 Ds talk contribs created page Script:herosay (Created page with "{{ScriptCommandPage |description=show a message at the top of the screen |flags= d Don't actually show anything |parameters= textkey text* Localization key for the text to display }}")
  • 08:55, 18 June 2022 Ds talk contribs created page Script:speak (Created page with "{{ScriptCommandPage |description=speak a line with text and/or sound |context=any |special= -c[tuphao] keep speech command -c[tuphao] zoom p0 y0 p1 y1 d0 d1 speech command -c[tuphao] ccctalker_l target d0 d1 speech command -c[tuphao] ccctalker_r target d0 d1 speech command -c[tuphao] ccclistener_l target d0 d1 speech command -c[tuphao] ccclistener_r target d0 d1 speech command -c[tuphao] side_l target d0 d1 speech command -c[tuphao] side_r target d0 d1 speech command -c[...")
  • 07:43, 18 June 2022 Ds talk contribs created page Script:playspeech (Created page with "{{ScriptCommandPage |description=play a speech sound file |context=any |parameters= sample path Path of .wav file to play, relative to <code>speech/<language></code> and may omit the <code>.wav</code> extension |intro= }} Sound is played in front of the player instead of at the entity's position if the entity is equipped, inside and inventory or not visible. {{AudioPlaybackComparison}}")
  • 07:42, 18 June 2022 Ds talk contribs created page Script:play (Created page with "{{ScriptCommandPage |description=play a sound effect file |context=any |special= -s |flags= i Stop the previous sound t hat was played with the <code>-i</code> flag for this entity before playing this one l Loop indefinitely instead of only playing the sound once p Randomize pitch/speed between 0.9× and 1.1× instead of playing at 1× speed o Play sound in front of the player instead of at the entity's position s?Stop the previous sound that was played with the <code>-i...")
  • 07:39, 18 June 2022 Ds talk contribs created page Template:AudioPlaybackComparison (Created page with " = Audio playback command comparison = {| class="wikitable center_1 center_2 center_3 center_4" | | {{Command|play}} | {{Command|playspeech}} | {{Command|speak}} | {{Command|cine}} |- | Text shown with {{Command|cinemascope|on}} | {{Red|✗}} | {{Red|✗}} | {{Green|✓}} unless <code>-t</code> is used | {{Red|✗}} |- | Localized text entry required | {{Red|✗}} | {{Red|✗}} | {{Green|✓}} unless <code>-t</code> is used | {{Red|✗}} |- | Character is animated | {{R...")
  • 12:05, 17 June 2022 Ds talk contribs created page Script:conversation off (Created page with "{{ScriptCommandPage|obsolete=true}}")
  • 11:56, 17 June 2022 Ds talk contribs created page Script:detach (Created page with "{{ScriptCommandPage |description=unlink the position and rotation of an entity from another entity |context=self |parameters= source entity The entity to detach target entity The entity to detach from |intro=This undoes link established by the {{Command|attach}} command. It does nothing if the given source entity is not linked to the given target entity. }}")
  • 11:52, 17 June 2022 Ds talk contribs created page Script:magic (Created page with "{{ScriptCommandPage |description=enable or disable spellcasting |parameters= enable bool Enable or disable spellcasting |intro=Disabling spellcasting ends all active spells and prevents any further spells from being cast by the player or using the {{Command|spellcast}} command until spellcasting is enabled again. }}")
  • 11:44, 17 June 2022 Ds talk contribs moved page Script:zoneparam to Script:zoneparam ambiance (Only one subcommand)
  • 11:44, 17 June 2022 Ds talk contribs created page Script:zoneparam (Created page with ".")
  • 11:33, 17 June 2022 Ds talk contribs created page Script:cine (Created page with "{{ScriptCommandPage |description=play or stop a cinematic |special= play kill |flags= p Only preload the cinematic and do not play it immediately |parameters= cinematic path Path of the .cin file to play relative to <code>graph/interface/illustrations</code> |intro=Cinematics are an Arx-specific format for animated sequences of pictures and audio composited in real time to provide video-like cutscenes. The engine can b...")
  • 11:33, 17 June 2022 Ds talk contribs created page Script:on cine end (Created page with "{{ScriptEventPage |sender=none |target=every entity |trigger=when a cinematic ends |parameters=<code>^$param1</code> will be set to the path to the cinematic that just ended, relative to <code>graph/interface/illustrations</code> }}")
  • 11:17, 17 June 2022 Ds talk contribs created page Script:attach (Created page with "{{ScriptCommandPage |description=link the position and rotation of an entity to another entity |context=self |parameters= source entity The entity to attach sourcevertex string Name of the vertex in the source entity to make the attachment relative to target entity The entity that the positioning should be relative to targetvertex string Name of the vertex in the target entities to make the attachment relative to |intro=If the target entity is moved, rotated or animated...")
  • 10:42, 17 June 2022 Ds talk contribs created page Script:anchorblock (Created page with "{{ScriptCommandPage |description=block or unblock pathfinding nodes |context=any |parameters= block bool True if nodes should be blocked, false if they should be unblocked |intro=All pathfinding nodes near the calling entity's mesh are blocked or unblocked. Blocked nodes are ignored when searching for a path for any entity. }} Category:Script commands")
  • 10:36, 17 June 2022 Ds talk contribs created page Script:ambiance (Created page with "{{ScriptCommandPage |description=play or stop an ambiance |special= kill |flags= v Specify a volume for the ambiance n Play the ambiance only once instead of looping indefinitely |parameters= v?volume number* Volume to play the ambiance at in percent of the full volume ambiance path Path of the .amb file to play |intro=Ambiances are an Arx-specific format for background music tracks mixed in real time from individual samples. Zo...")
  • 10:03, 17 June 2022 Ds talk contribs created page Script:attractor (Created page with "{{ScriptCommandPage |description=pull/push the player towards/away from an entity |context=self |special= entity off |parameters= entity entity The entity to pull the player towards or push the player away from power number* The force of attraction, positive to pull or negative to push radius number* The range of attraction |intro=The player is pulled or pushed whenever in the specified radius around the entity with a force that is inversely proportional to the d...")
  • 09:49, 17 June 2022 Ds talk contribs created page Script:activatephysics (Created page with "{{ScriptCommandPage |description=enable gravity |context=any |intro=When an entity is on solid ground it will have physics applied to it and this does not change when the entity is moved via scripts or when whatever is below the entity is moved. You need to use this command to activate the physics for floating entities so that they will fall according to the gravity setting. }}")
  • 21:10, 16 June 2022 Ds talk contribs created page Script:quake (Created page with "{{ScriptCommandPage |description=shake the camera to simulate an earthquake |parameters= intensity number* Initial quake intensity duration number* Quake duration in milliseconds frequency number* Number of oscillations per 100ms |intro=The camera position, yaw, pitch and roll will be raw will be randomly offset with and oscillating magnitude whose peaks start with the given intensity but linearly decline to 0 until the end of the quake. If a quake is already active, the...")
  • 20:49, 16 June 2022 Ds talk contribs created page Script:worldfade (Created page with "{{ScriptCommandPage |description=fade to/from black or another color |special= out duration r g b in duration |default=0 |parameters= duration number* Fade duration in milliseconds r number*[0,1] Red component of the color to fade out to g number*[0,1] Green component of the color to fade out to b number*[0,1] Blue component of the color to fade out to }}")
  • 20:42, 16 June 2022 Ds talk contribs created page Script:cameratranslatetarget (Created page with "{{ScriptCommandPage |description=target position offset |context=camera |parameters= dx number* Value to add to the target's x position dy number* Value to add to the target's y position dz number* Value to add to the target's z position |intro=Cameras can be set to rotate to track a target entity and path. This command allows configuring an offset for the target's position that the camera should be rotated towards. This offset is reset to <code>0 0 0</code> when setting...")
  • 20:29, 16 June 2022 Ds talk contribs created page Script:camerafocal (Created page with "{{ScriptCommandPage |description=set the focal length for the calling camera |context=camera |parameters= focal number*[100,800] The focal length to use |intro=The game assumes an image plane that is 480 units high, which means the vertical field of view of the camera will be calculated as <code>vfov = 2 * tan<sup>-1</sup>(240 / focal)</code>. The effective field of view will be smaller if cinematic borders have been activated using {{Command|cinemascope}}. }}")
  • 20:21, 16 June 2022 Ds talk contribs created page Script:cinemascope (Created page with "{{ScriptCommandPage |description=enable or disable cinematic borders |flags= s Slide the borders in/out instead of changing instantly |parameters= enable bool Enable or disable cinematic borders |intro=This restricts the vertical field of view by showing black bars at the top and bottom of the screen. This command also closes the player inventory but does not otherwise fully hide the player interface or prevent player input - use the {{Command|playerinterface}} and {{Com...")
  • 18:33, 16 June 2022 Ds talk contribs created page Script:invulnerability (Created page with "{{ScriptCommandPage |description=allow or prevent damage from affecting the caller or player |contex=ant |flags= p Change the invulnerability of the player instead of the caller |parameters= enable bool Make the target invulnerable or not }}")
  • 18:29, 16 June 2022 Ds talk contribs created page Script:playermanadrain (Created page with "{{ScriptCommandPage |description=allow or prevent mana drain damage from affecting the player |parameters= enable bool Allow or disallow [player]] mana drain }}")
  • 18:17, 16 June 2022 Ds talk contribs created page Script:poison (Created page with "{{ScriptCommandPage |description=poison the player |parameters= amount number* The amount to add to the player's poisoned level |intro=The poison is only applied if the player fails a poison saving throw with a percentage chance given by the players poison resistance. Players with a poison resistance of 100 or higher cannot be poisoned using this command. Negative values to remove poison are possible but must pass the same...")
  • 18:05, 16 June 2022 Ds talk contribs created page Script:precast (Created page with "{{ScriptCommandPage |description=add a spell to the player's precast list |context=any |flags= d Specify a spell duration - otherwise the duration is <code>2 + <level> * 2</code> seconds f No mana cost, no checks |parameters= d?duration int* Spell duration in milliseconds level int*[1,10] Spellcaster level to cast the spell at spell string Spell script name |intro=The will always be the player but the caster level...")
  • 17:52, 16 June 2022 Ds talk contribs created page Script:playerlookat (Created page with "{{ScriptCommandPage |description=rotate the player camera to look at an entity |context=self |parameters= target entity The entity to look at }}")
  • 17:47, 16 June 2022 Ds talk contribs created page Script:keyringadd (Created page with "{{ScriptCommandPage |description=add a key to the player's keyring |parameters= key string* The key ID to add to the keyring |intro= }} When combining a keyring entity with another entity instead of just one {{Event|combine}} event there will be one {{Event|combine}} event for every key ever added to the player's keyring using this command with the key ID as the first event parameter..")
  • 17:31, 16 June 2022 Ds talk contribs created page Script:specialfx torchoff (Created page with "{{ScriptCommandPage |description=unequip and douse the torch currently equipped by the player |intro=This command is equivalent to calling {{Command|specialfx torch}} in the context of the equipped torch. If the player does not have a torch equipped then this command does nothing. }}")
  • 17:26, 16 June 2022 Ds talk contribs created page Script:specialfx torchon (Created page with "{{ScriptCommandPage|obsolete=true}}")
  • 17:24, 16 June 2022 Ds talk contribs created page Script:specialfx fieryoff (Created page with "{{ScriptCommandPage |description=douse the caller |context=any |intro=This will turn of the fire effect previously started using the {{Command|specialfx fiery}} command. If the entity has a fire" action point vertex then it will continue burning naturally (and loose 0.1 durability per second), otherwise the fire effect will stop after 2.5 seconds. }}")
  • 17:21, 16 June 2022 Ds talk contribs created page Script:specialfx fiery (Created page with "{{ScriptCommandPage |description=ignite the caller |context=any |intro=The entity will be visually on fire and emit light and fire sounds and can set other nearby objects on fire. Unlike entities that have naturally been ignited, those lit by the this command will spawn fire from all around the object and not just at the "fire" action point vertex and will also not take damage themselves from the fire (except when they do, see the note). This fire effect can be turned of...")
  • 16:53, 16 June 2022 Ds talk contribs created page Script:specialfx torch (Created page with "{{ScriptCommandPage |description=equip or unequip the caller as a torch |context=item |intro=If the caller is currently equipped as a torch by the player it is unequipped and extinguished. Otherwise it is lit and equipped, unequipping and extinguishing any other equipped torch in the process. For item stacks only one item of the stack is equipped. }}")
  • 16:41, 16 June 2022 Ds talk contribs created page Script:specialfx newspell (Created page with "{{ScriptCommandPage |description=show a new spell effect on the book icon in the HUD |parameters= ignored string Ignored but must be present, can be <code>""</code> }}")
  • 16:22, 16 June 2022 Ds talk contribs created page Script:specialfx mana (Created page with "{{ScriptCommandPage |description=restore or drain the player's mana |parameters= amount number* The amount of mana to add to the player mana pool }}")
  • 16:20, 16 June 2022 Ds talk contribs created page Script:specialfx heal (Created page with "{{ScriptCommandPage |description=heal or damage the player |parameters= amount number* The amount of health to add to the player life pool |intro=This command has no effect while the player controls are disabled via the {{Command|setplayercontrols}} command. }}")
  • 16:13, 16 June 2022 Ds talk contribs created page Script:specialfx player appears (Created page with "{{ScriptCommandPage |command=specialfx player_appears |description=show a spawn visual effect |context=any |intro=The effect is shown at the location of the calling entity and is similar to the final flash of the {{Spell|summon}} spell. }}")
  • 16:01, 16 June 2022 Ds talk contribs created page Script:specialfx ylside death (Created page with "{{ScriptCommandPage |command=specialfx ylside_death |description=activate the Ylside death sequence |context=any |intro=The death sequence is visually identical to the effect of the {{Spell|incinerate}} or {{Spell|mass incinerate}} spells, making the entity glow red and emit smoke before exploding. Unlike the named spells, the Ylside death sequence will destroy the NPC at the end instead of just dealing some damage. Only NPCs will be destroyed...")
  • 15:22, 16 June 2022 Ds talk contribs created page Script:stealnpc (Created page with "{{ScriptCommandPage |description=enable stealing by the player |context=any |intro=The calling entity's secondary inventory is made available via the pickpocketing icon in the HUD. Only one entity can be stolen from at any time and the previous entity that called {{Command|stealnpc}} is notified via the {{Event|steal|off}} event unless it is no longer in pickpocketing range. The {{Event|steal}} event is also sent to the calling entity when the player op...")
  • 15:07, 16 June 2022 Ds talk contribs created page Script:on controls off (Created page with "{{ScriptEventPage |sender=the caller |target=all NPCs |trigger=when player input is disabled using the {{Command|setplayercontrols|off}} command |async=1 }} This event is not sent when player input was already disabled before calling the {{Command|setplayercontrols}} command. Enabling input sends the {{Event|controls_on}} event instead.")
  • 15:07, 16 June 2022 Ds talk contribs created page Script:on controls on (Created page with "{{ScriptEventPage |sender=the caller |target=all NPCs |trigger=when player input is enabled using the {{Command|setplayercontrols|on}} command |async=1 }} This event is not sent when player input was already enabled before calling the {{Command|setplayercontrols}} command. Disabling input sends the {{Event|controls_off}} event instead.")
  • 14:44, 16 June 2022 Ds talk contribs created page Script:setplayercontrols (Created page with "{{ScriptCommandPage |description=enable or disable player controls |parameters= enable bool Enable or disable player controls |intro=Disabling the player controls prevents any player input including moving, casting spells, using items or interacting with the HUD in any way. It does however '''not''' hide the HUD, which must be done separately via the {{Command|playerinterface}} command. When the player controls is disabled, all spells cast by the player...")
  • 13:51, 16 June 2022 Ds talk contribs created page Script:sethunger (Created page with "{{ScriptCommandPage |description=set the player's food energy level |parameters= food number*[-10,100] Set how much food energy the player has available. }}")
  • 13:39, 16 June 2022 Ds talk contribs created page Hunger (Created page with "{{Stub}} The player character's stomach can store up to 100 food energy. New players start out with a full stomach. The food energy level is constantly drained at a rate of <code>0.0008 * (constitution + strength / 2)</code> per second, meaning tougher characters use up their food faster. This includes any buffs from items or spells. When the stored food energy drops below 10 the player character will complain about...")
  • 13:10, 16 June 2022 Ds talk contribs created page Script:setplayertweak (Created page with "{{ScriptCommandPage |description=set an alternate mesh or texture to use for the player model while equipped |context=any |special= mesh newmesh skin oldskin newskin |default=0 |parameters= newmesh path The replacement mesh, relative to <code>graph/obj3d/interactive/npc/human_base/tweaks</code> oldskin string The texture to replace newskin path The replacement texture, relative to <code>graph/obj3d/textures</code> }} Only the part of the player model corresponding t...")
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