Skills: Difference between revisions
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full_<skill> = fullbase_<skill> + modabs_<skill> + modrel_<skill> + <i>cheats</i> | full_<skill> = fullbase_<skill> + modabs_<skill> + modrel_<skill> + <i>cheats</i> | ||
These are the numbers shown in the player book. | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 06:29, 7 March 2013
In Arx Fatalis the player has nine different skills:
Name | Alias |
---|---|
Stealth | |
Technical | Mecanism |
Intuition | |
Ethereal link | |
Object knowledge | |
Casting | |
Close combat | |
Projectile | |
Defense |
The raw skill values without any modifiers are known as raw_<skill>
.
Attribute-based Skill modifications
The following table lists multipliers for attributes to get the contribution to skill points.
Skill | Str | Men | Dex | Con | ∑ |
---|---|---|---|---|---|
Stealth | |||||
Technical | |||||
Intuition | |||||
Ethereal link | |||||
Object knowledge | |||||
Casting | |||||
Close combat | |||||
Projectile | |||||
Defense | |||||
∑ |
These factors are known as mod(<skill>, <attribute>)
Based on them we define for all skills:
base_<skill> = raw_<skill> + ∑<attribute>[ raw_<attribute> * mod(<skill>, <attribute>) ] fullbase_<skill> = raw_<skill> + ∑<attribute>[ full_<attribute> * mod(<skill>, <attribute>) ]
Arx Fatalis 1.21 and Arx Libertatis 1.0.2 and earlier have a bug causing the fullbase_<skill>
values for the Object knowledge and Projectile skills to be calculated as (ie: not including attribute modifiers from items and spells):
fullbase_object_knowledge = base_object_knowledge fullbase_projectile = base_projectile
This is fixed in Arx Libertatis 1.0.3.
Absolute Item-based Skill modifications
Equipped items can add or remove skill points:
modabs_<skill> = ∑<item>[ modabs(<item>, <skill>) ]
Relative Item-based Skill modifications
Alternatively, equipped items can also add or remove a percentage of the skill points:
modrel(<item>, <skill>) = modpercent(<item>, <skill>) / 100 modrel_<skill> = ∑<item>[ modrel(<item>, <skill>) ] * ( base_<skill> + modabs_<skill> )
Full Skills
full_<skill> = fullbase_<skill> + modabs_<skill> + modrel_<skill> + cheats
These are the numbers shown in the player book.