Script:shopmultiply: Difference between revisions

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To buy an item from this shop the player must pay:
To buy an item from this shop the player must pay:


  floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) * (1 - [[Skills|full_intuition]] / 200))
  floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) · (1 - [[Skills|full_intuition]] / 200))


When selling a (stack of) item(s) to this shop the player will be paid:
When selling a (stack of) item(s) to this shop the player will be paid:


  floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) / 3 * [[Script:setcount|count]] * (1 + [[Skills|full_intuition]] / 200))
  floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) / 3 · [[Script:setcount|count]] · (1 + [[Skills|full_intuition]] / 200))


For the shop multiplier to have an effect the entity must be set to be a shop using {{Command|setshop}}. The shop multiplier may be set before calling {{Command|inventory create}} or {{Command|setshop|on}} and is not reset with {{Command|setshop|off}} or {{Command|inventory destroy}}.
For the shop multiplier to have an effect the entity must be set to be a shop using {{Command|setshop}}. The shop multiplier may be set before calling {{Command|inventory create}} or {{Command|setshop|on}} and is not reset with {{Command|setshop|off}} or {{Command|inventory destroy}}.
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Revision as of 12:20, 26 June 2022

The shopmultiply script command is used to set the price multiplier for items bought from or sold to a shop inventory for an entity. The default shop multiplier is 1.

To buy an item from this shop the player must pay:

floor(floor(price · multiplier · (durability / max_durability)) · (1 - full_intuition / 200))

When selling a (stack of) item(s) to this shop the player will be paid:

floor(floor(price · multiplier · (durability / max_durability)) / 3 · count · (1 + full_intuition / 200))

For the shop multiplier to have an effect the entity must be set to be a shop using setshop. The shop multiplier may be set before calling inventory create or setshop on and is not reset with setshop off or inventory destroy.

Usage

shopmultiply <multiplier*>

Context: Any Entity

Parameters:

ParameterTypeDescription
multiplier number or variable Price multiplier for this shop