Script:shopmultiply: Difference between revisions
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To buy an item from this shop the player must pay: | To buy an item from this shop the player must pay: | ||
floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) | floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) · (1 - [[Skills|full_intuition]] / 200)) | ||
When selling a (stack of) item(s) to this shop the player will be paid: | When selling a (stack of) item(s) to this shop the player will be paid: | ||
floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) / 3 | floor(floor([[Script:setprice|price]] · [[Script:shopmultiply|multiplier]] · [[Script:setdurability|(durability / max_durability)]]) / 3 · [[Script:setcount|count]] · (1 + [[Skills|full_intuition]] / 200)) | ||
For the shop multiplier to have an effect the entity must be set to be a shop using {{Command|setshop}}. The shop multiplier may be set before calling {{Command|inventory create}} or {{Command|setshop|on}} and is not reset with {{Command|setshop|off}} or {{Command|inventory destroy}}. | For the shop multiplier to have an effect the entity must be set to be a shop using {{Command|setshop}}. The shop multiplier may be set before calling {{Command|inventory create}} or {{Command|setshop|on}} and is not reset with {{Command|setshop|off}} or {{Command|inventory destroy}}. | ||
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Revision as of 12:20, 26 June 2022
The shopmultiply
script command is used to set the price multiplier for items bought from or sold to a shop inventory for an entity. The default shop multiplier is 1.
To buy an item from this shop the player must pay:
floor(floor(price · multiplier · (durability / max_durability)) · (1 - full_intuition / 200))
When selling a (stack of) item(s) to this shop the player will be paid:
floor(floor(price · multiplier · (durability / max_durability)) / 3 · count · (1 + full_intuition / 200))
For the shop multiplier to have an effect the entity must be set to be a shop using setshop
. The shop multiplier may be set before calling inventory create
or setshop on
and is not reset with setshop off
or inventory destroy
.
Usage
shopmultiply <multiplier*>
Context: Any Entity
Parameters:
Parameter | Type | Description |
---|---|---|
multiplier |
number or variable |
Price multiplier for this shop |