Script:shopmultiply: Difference between revisions
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|parameters= | |parameters= | ||
multiplier number* Price multiplier for this shop | multiplier number* Price multiplier for this shop | ||
|intro= | |intro=The default shop multiplier is 1. | ||
For the shop multiplier to have an effect the entity must be set to be a shop using {{Command|setshop}}. | For the shop multiplier to have an effect the entity must be set to be a shop using {{Command|setshop}}. | ||
Revision as of 11:08, 26 June 2022
The shopmultiply
script command is used to set the price multiplier for items bought from or sold to a shop inventory for an entity. The default shop multiplier is 1.
For the shop multiplier to have an effect the entity must be set to be a shop using setshop
.
To buy an item from this shop the player must pay:
floor(floor(price · multiplier · (durability / max_durability)) * (1 - full_intuition / 200))
When selling a (stack of) item(s) to this shop the player will be paid:
floor(floor(price · multiplier · (durability / max_durability)) / 3 * count * (1 + full_intuition / 200))
Usage
shopmultiply <multiplier*>
Context: Any Entity
Parameters:
Parameter | Type | Description |
---|---|---|
multiplier |
number or variable |
Price multiplier for this shop |