setstepmaterial
The setstepmaterial
script command is used to set the step sound material for an entity. The step sound is played at times defined in the (walking) animation except for the player where it is played every 120 world units walked.
The sound sample used is configured in localisation/snd_armor.ini
, localisation/snd_step.ini
or localisation/snd_weapon.ini
in increasing order of priority. Here the step material determines the section and the world material determines the key in that section.
For the player, the step material from the equipped leggings is used if not empty. Otherwise, an empty step material is equivalent to foot_bare
and you need to explicitly set something like none
that does not have a configured sound to disable it.
To set the sound material for collisions, use setmaterial
. To set the sound material for combat strikes, use setarmormaterial
and setweaponmaterial
.
Usage
setstepmaterial <stepmaterial>
setstepmaterial none
Context: Any Entity
Parameters:
Parameter | Type | Description |
---|---|---|
stepmaterial |
string |
Material to use for step sounds |
Material names
The step material can be any string configured in localisation/snd_armor.ini
, localisation/snd_step.ini
orlocalisation/snd_weapon.ini
, the namespace is shared with armor materials (when an NPC is hit) and weapon materials (when hitting the world, items, props or damaging NPCs).
Arx Fatalis comes with the following step materials in localisation/snd_step.ini
:
foot_large
foot_bare
foot_shoe
foot_metal_plate
foot_metal_chain
foot_stealth