Script:setpath: Difference between revisions

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{{Stub}}
{{ScriptCommandPage
{{ScriptCommandPage
|description=start or stop following a [[path]]
|description=start or stop following a path
|context=any
|context=any
|special=
|special=
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|parameters=
|parameters=
path string Name of the path to follow
path string Name of the path to follow
|intro=Paths are named sequences of timed positions with linear or smooth interpolation defined in a [[DLF_file_format|level]]. Movement along the path can be paused or reversed with the {{Command|usepath}} command.
}}
}}
The direction to move along the path can be changed using the {{Command|usepath}} script command. However calling the {{Command|setpath}} command resets the direction to forwards as if {{Command|usepath|f}} was called right after it.

Latest revision as of 11:00, 17 June 2022

The setpath script command is used to start or stop following a path for an entity. Paths are named sequences of timed positions with linear or smooth interpolation defined in a level. Movement along the path can be paused or reversed with the usepath command.

Usage

setpath [-wf] <path>
setpath none

Context: Any Entity

Flags:

 -w: Turn NPCs to face the path direction - ignored for other entities
 -f: Ignored

Parameters:

ParameterTypeDescription
path string Name of the path to follow