Script:setmaterial: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

9 July 2022

  • curprev 12:3612:36, 9 July 2022Ds talk contribsm 2,332 bytes +2 No edit summary
  • curprev 08:4008:40, 9 July 2022Ds talk contribs 2,330 bytes +2,330 Created page with "{{ScriptCommandPage |description=set the collision sound material |context=any |special= none |parameters= material string Material to use for collision sounds |intro=<br> The collision sound material is used when thrown items hit the environment. If the item is under water then the <code>water</code> material is used. The sound sample used is <code>sfx/<material>_on_<groundmaterial>_1.wav</code> where <code><groundmaterial></code> is <code>metal</code>, <code>wood</cod..."