setinteractivity

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Revision as of 12:18, 9 July 2022 by Ds (talk | contribs) (Created page with "{{ScriptCommandPage |description=temporarily or disable NPC movement and set the collision cylinder size |context=any |special= none (on{{!}}yes) |default=0 |intro=By default all entities are interactive. {{Command|setinteractivity|none}} prevents the player from using, dragging, combining and talking to an entity but the player can still attack the entity using weapons or spells. }} {{Notice|Technically this command also accepts other arguments: <cod...")
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The setinteractivity script command is used to temporarily or disable NPC movement and set the collision cylinder size for an entity. By default all entities are interactive. setinteractivity none prevents the player from using, dragging, combining and talking to an entity but the player can still attack the entity using weapons or spells.

Usage

setinteractivity none
setinteractivity (on|yes)

Context: Any Entity

ℹ️  Technically this command also accepts other arguments: hide disables interactivity like none and everything else enables it.