Script:setangular: Difference between revisions
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{{ScriptCommandPage | |||
|description=enable or disable flat shading | |||
|context=any | |||
|parameters= | |||
enable bool Enable or disable angular lighting | |||
|intro=<br> | |||
Flat shading uses the face normal for lighting calculations at each vertex instead of using the vertex normals. The intensity of diffuse lighting is also halved. | |||
}} | |||
= Entities with angular lighting = | |||
*graph/obj3d/interactive/fix_inter/puzzle_orb_box/puzzle_orb_box.asl: SETANGULAR ON | *graph/obj3d/interactive/fix_inter/puzzle_orb_box/puzzle_orb_box.asl: SETANGULAR ON | ||
Line 26: | Line 36: | ||
*graph/obj3d/interactive/fix_inter/lamp_snake2/lamp_snake2.asl: SETANGULAR ON | *graph/obj3d/interactive/fix_inter/lamp_snake2/lamp_snake2.asl: SETANGULAR ON | ||
*graph/obj3d/interactive/fix_inter/snake_woman_hangings/snake_woman_hangings.asl: SETANGULAR ON | *graph/obj3d/interactive/fix_inter/snake_woman_hangings/snake_woman_hangings.asl: SETANGULAR ON | ||
Latest revision as of 20:28, 8 July 2022
The setangular
script command is used to enable or disable flat shading for an entity.
Flat shading uses the face normal for lighting calculations at each vertex instead of using the vertex normals. The intensity of diffuse lighting is also halved.
Usage
setangular <enable>
Context: Any Entity
Parameters:
Parameter | Type | Description |
---|---|---|
enable |
bool |
Enable or disable angular lighting |
Entities with angular lighting
- graph/obj3d/interactive/fix_inter/puzzle_orb_box/puzzle_orb_box.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/secret_button/secret_button.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/stone_riddle/stone_riddle.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/porticullis/porticullis.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/l2_gob_ruins_secretdoor/l2_gob_ruins_secretdoor.asl://SETANGULAR ON
- graph/obj3d/interactive/fix_inter/ice_bloc/ice_bloc.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/wall_breakable_blackthing/wall_breakable_blackthing.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/lamp_snake1/lamp_snake1.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/bridge_rock/bridge_rock.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/secret_door_council_2a/secret_door_council_2a_0001/secret_door_council_2a.asl:SETANGULAR ON
- graph/obj3d/interactive/fix_inter/pressurepad_gob/pressurepad_gob.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/wall_breakable/wall_breakable_0002/wall_breakable.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/wall_breakable/wall_breakable.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/bridge_rock_fallen_all/bridge_rock_fallen_all_0001/bridge_rock_fallen_all.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/grave_stone/grave_stone.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/light_door/light_door.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/light_door/light_door.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/tombstone_vertikal19/tombstone_vertikal19.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/dragon's_lair_ice_wall/dragon's_lair_ice_wall.asl: SATANGULAR ON
- graph/obj3d/interactive/fix_inter/l5_crypt_room13_fakewall/l5_crypt_room13_fakewall.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/secret_door_council_2b/secret_door_council_2b_0002/secret_door_council_2b.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/secret_door_council_2b/secret_door_council_2b_0001/secret_door_council_2b.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/l1_akbaa_r25_secretdoors/l1_akbaa_r25_secretdoors.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/lamp_snake2/lamp_snake2.asl: SETANGULAR ON
- graph/obj3d/interactive/fix_inter/snake_woman_hangings/snake_woman_hangings.asl: SETANGULAR ON