Script:playanim: Difference between revisions
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(Created page with "{{Stub}} This page describes the <code>playanim</code> script command. Usage: playanim none playanim [-123lnp] <animslot> playanim -e[123lnp] <animslot> <command...> Fl...") |
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{{ScriptCommandPage | |||
|description=play an animation | |||
|context=any | |||
|special= | |||
none | |||
|flags= | |||
1 Set the animation for the first animation layer | |||
2 Set the animation for the second animation layer | |||
3 Set the animation for the third animation layer | |||
l Loop the animation | |||
n Do not interpolate from the current animation | |||
p Set an animation on the player instead of the calling entity | |||
e Execute a command after the animation completes | |||
|parameters= | |||
animslot string The animation slot to kill | |||
e?command... command A command to execute after the animation completes | |||
}} | |||
{{Notice|If the animation is cancelled the command specified using the <code>-e</code> flag will still be executed at the time the animation would have finished.}} | |||
[[Category:Script delayed execution]] | |||
Revision as of 17:16, 15 April 2020
The playanim
script command is used to play an animation for an entity.
Usage
playanim [-123lnpe] <animslot> [e?command......]
playanim none
Context: Any Entity
Flags:
-1
: Set the animation for the first animation layer
-2
: Set the animation for the second animation layer
-3
: Set the animation for the third animation layer
-l
: Loop the animation
-n
: Do not interpolate from the current animation
-p
: Set an animation on the player instead of the calling entity
-e
: Execute a command after the animation completes
Parameters:
Parameter | Type | Description |
---|---|---|
animslot |
string |
The animation slot to kill |
command... (requires -e ) |
command |
A command to execute after the animation completes |
ℹ️ If the animation is cancelled the command specified using the -e
flag will still be executed at the time the animation would have finished.