Script:playanim: Difference between revisions

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{{Notice|If the animation is cancelled the command specified using the <code>-e</code> flag will still be executed at the time the animation would have finished.}}
{{Notice|If the animation is cancelled the command specified using the <code>-e</code> flag will still be executed at the time the animation would have finished.}}
Animation slots are set with {{Command|loadanim}}.


[[Category:Script delayed execution]]
[[Category:Script delayed execution]]

Revision as of 00:09, 16 April 2020

This article is a stub - you can help by expanding it. See the Wiki FAQ.

The playanim script command is used to play an animation for an entity.

Usage

playanim [-123lnpe] <animslot> [e?command......]
playanim [-123p] none

Context: Any Entity

Flags:

 -1: Set the animation for the first animation layer
 -2: Set the animation for the second animation layer
 -3: Set the animation for the third animation layer
 -l: Loop the animation
 -n: Do not interpolate from the current animation
 -p: Set an animation on the player instead of the calling entity
 -e: Execute a command after the animation completes

Parameters:

ParameterTypeDescription
animslot string The animation slot to kill
command... (requires -e) command A command to execute after the animation completes

ℹī¸  If the animation is cancelled the command specified using the -e flag will still be executed at the time the animation would have finished.

Animation slots are set with loadanim.