on game_ready

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Revision as of 07:32, 24 September 2022 by Ds (talk | contribs) (Created page with "{{ScriptEventPage |sender=none |target=every entity |trigger=after changing to a different area or loading a save file }} This event should restore any game state which is not included in save files: * Spells (restored using {{Command|spellcast|-z}}) * Attractors (restored using {{Command|attractor}})")
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The game_ready script event is sent without a sender to every entity after changing to a different area or loading a save file. This event never has any parameters.

This event should restore any game state which is not included in save files: