Script:on game ready: Difference between revisions

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|sender=none
|sender=none
|target=every [[Entity|entity]]
|target=every [[Entity|entity]]
|trigger=after changing to a different area or loading a save file
|trigger=after starting a new game, changing to a different area or loading a save file
}}
}}



Latest revision as of 14:06, 21 September 2023

The game_ready script event is sent without a sender to every entity after starting a new game, changing to a different area or loading a save file. This event never has any parameters.

This event should restore any game state which is not included in save files: