Script:on game ready: Difference between revisions
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|sender=none | |sender=none | ||
|target=every [[Entity|entity]] | |target=every [[Entity|entity]] | ||
|trigger=after changing to a different area or loading a save file | |trigger=after starting a new game, changing to a different area or loading a save file | ||
}} | }} | ||
Latest revision as of 14:06, 21 September 2023
The game_ready
script event is sent without a sender to every entity after starting a new game, changing to a different area or loading a save file. This event never has any parameters.
This event should restore any game state which is not included in save files: