Script:on game ready: Difference between revisions
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(Created page with "{{ScriptEventPage |sender=none |target=every entity |trigger=after changing to a different area or loading a save file }} This event should restore any game state which is not included in save files: * Spells (restored using {{Command|spellcast|-z}}) * Attractors (restored using {{Command|attractor}})") |
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* [[Spells]] (restored using {{Command|spellcast|-z}}) | * [[Spells]] (restored using {{Command|spellcast|-z}}) | ||
* Attractors (restored using {{Command|attractor}}) | * Attractors (restored using {{Command|attractor}}) | ||
* Speech (restored using {{Command|speak}}) |
Revision as of 09:14, 24 September 2022
The game_ready
script event is sent without a sender to every entity after changing to a different area or loading a save file. This event never has any parameters.
This event should restore any game state which is not included in save files: