Script:on collision error detail: Difference between revisions
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(Created page with "{{ScriptEventPage |sender=the colliding entity |target=the caller |trigger=for every entity occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent for every colliding entity followed by a single {{Event|collision_error}} event.") |
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This event is sent for every colliding entity followed by a single {{Event|collision_error}} event. | This event is sent for every colliding entity followed by a single {{Event|collision_error}} event. | ||
If collisions are not disabled for either entity then they are unlikely to be able to move without scripts teleporting them. |
Latest revision as of 16:48, 22 June 2022
The collision_error_detail
script event is sent asynchronously by the colliding entity to the caller for every entity occupying the same space when re-enabling collisions using collision on
. This event never has any parameters.
This event is sent for every colliding entity followed by a single collision_error
event.
If collisions are not disabled for either entity then they are unlikely to be able to move without scripts teleporting them.