Script:on collision error detail: Difference between revisions

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(Created page with "{{ScriptEventPage |sender=the colliding entity |target=the caller |trigger=for every entity occupying the same space when re-enabling collisions using {{Command|collision|on}} |async=1 }} This event is sent for every colliding entity followed by a single {{Event|collision_error}} event.")
 
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This event is sent for every colliding entity followed by a single {{Event|collision_error}} event.
This event is sent for every colliding entity followed by a single {{Event|collision_error}} event.
If collisions are not disabled for either entity then they are unlikely to be able to move without scripts teleporting them.

Latest revision as of 16:48, 22 June 2022

The collision_error_detail script event is sent asynchronously by the colliding entity to the caller for every entity occupying the same space when re-enabling collisions using collision on. This event never has any parameters.

This event is sent for every colliding entity followed by a single collision_error event.

If collisions are not disabled for either entity then they are unlikely to be able to move without scripts teleporting them.