Script:inventory playeraddfromscene: Difference between revisions
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|parameters= | |parameters= | ||
entity entity ID of the entity to add to the player inventory | entity entity ID of the entity to add to the player inventory | ||
|intro=The entity must exist in the current area or this command will have no effect. If the entity does not fit into the player inventory or is not an item that can be put into inventories then it is dropped in front of the player instead. Gold coins are added to the player's purse instead of the inventory. Equipment items are first identified before being placed in the inventory which, if successful results in the {{Event|identify}} event being sent to the entity. | |intro=The entity must exist in the current area or this command will have no effect. If the entity does not fit into the player inventory or is not an item that can be put into inventories then it is dropped in front of the player instead. Gold coins are added to the player's purse instead of the inventory. Equipment items are first identified before being placed in the inventory which, if successful results in the {{Event|identify}} event being sent to the entity. To add an item to the inventory of a non-player inventory use the {{Command|inventory addfromscene}} command instead. | ||
}} | }} |
Revision as of 09:21, 19 June 2022
The inventory playeraddfromscene
script command is used to add an existing item to the player inventory. The entity must exist in the current area or this command will have no effect. If the entity does not fit into the player inventory or is not an item that can be put into inventories then it is dropped in front of the player instead. Gold coins are added to the player's purse instead of the inventory. Equipment items are first identified before being placed in the inventory which, if successful results in the identify
event being sent to the entity. To add an item to the inventory of a non-player inventory use the inventory addfromscene
command instead.
Usage
inventory playeraddfromscene <entity>
Context: For self
Parameters:
Parameter | Type | Description |
---|---|---|
entity |
entity |
ID of the entity to add to the player inventory |