Script:inventory playeraddfromscene: Difference between revisions
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{{ScriptCommandPage | {{ScriptCommandPage | ||
|description=add an existing | |description=add an existing item to the player inventory | ||
|context=self | |context=self | ||
|parameters= | |parameters= | ||
entity entity ID of the entity to add to the player inventory | entity entity ID of the entity to add to the player inventory | ||
|intro=The entity must exist on the current level. | |intro=The entity must exist on the current level. If the entity does not fit into the player inventory or is not an item that can be put into inventories then it is dropped in front of the player instead. Equipment items are first identified before being placed in the inventory which, if successful results in the {{Event|identify}} event being sent to the entity. | ||
}} | }} |
Revision as of 08:57, 19 June 2022
The inventory playeraddfromscene
script command is used to add an existing item to the player inventory. The entity must exist on the current level. If the entity does not fit into the player inventory or is not an item that can be put into inventories then it is dropped in front of the player instead. Equipment items are first identified before being placed in the inventory which, if successful results in the identify
event being sent to the entity.
Usage
inventory playeraddfromscene <entity>
Context: For self
Parameters:
Parameter | Type | Description |
---|---|---|
entity |
entity |
ID of the entity to add to the player inventory |