Porting Arx Fatalis

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This article contains a list of Win32 dependent code & data structures in Arx Fatalis. It also contains a list of potential libraries to replace this code and data structures with cross platform alternatives.

Win32-dependent code

Win32-dependent data structures

Library suggestions

SDL has turned out to be the library of choice for the base init code, probably the input code and the setup for rendering. It can support both an OpenGL and a DirectX rendering context making it suitable for supporting the porting to OpenGL as well as the base D3D7 rendering code.