Porting Arx Fatalis: Difference between revisions
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
== Library suggestions == | == Library suggestions == | ||
[http://www. | [http://www.libsdl.org/ SDL] has turned out to be the library of choice for the base init code, probably the input code and the setup for rendering. It can support both an OpenGL and a DirectX rendering context making it suitable for supporting the porting to OpenGL as well as the base D3D7 rendering code. |
Revision as of 01:57, 29 March 2011
This article contains a list of Win32 dependent code & data structures in Arx Fatalis. It also contains a list of potential libraries to replace this code and data structures with cross platform alternatives.
Win32-dependent code
Win32-dependent data structures
Library suggestions
SDL has turned out to be the library of choice for the base init code, probably the input code and the setup for rendering. It can support both an OpenGL and a DirectX rendering context making it suitable for supporting the porting to OpenGL as well as the base D3D7 rendering code.