Porting Arx Fatalis: Difference between revisions

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* '''io''': <font color="green">done</font>: abstracted with boost::filesystem and POSIX implementations
* '''io''': <font color="green">done</font>: abstracted with boost::filesystem and POSIX implementations
* '''renderer''': <font color="green">done</font>: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation
* '''renderer''': <font color="green">done</font>: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation
* '''input''': <font color="orange">mostly done</font>: abstracted input backend, new SDL backend (missing internationalized text input)
* '''input''': <font color="green">done</font>: abstracted input backend, new SDL backend
* '''windowing''': <font color="green">done</font>: backend abstracted, new SDL backend
* '''windowing''': <font color="green">done</font>: backend abstracted, new SDL backend
* '''misc''': threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to FreeType
* '''misc''': threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to FreeType

Latest revision as of 08:25, 30 June 2018

This article tracks the status of the Arx Fatalis cross platform port. It also lists potential libraries to replace windows-specific code.

Linux / FreeBSD / Mac OS X Status

  • audio: done: abstracted audio backend, new OpenAL backend
  • io: done: abstracted with boost::filesystem and POSIX implementations
  • renderer: done: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation
  • input: done: abstracted input backend, new SDL backend
  • windowing: done: backend abstracted, new SDL backend
  • misc: threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to FreeType
  • editor: todo (info)

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