Porting Arx Fatalis: Difference between revisions
Jump to navigation
Jump to search
(Remove information that is obsolete / better documented elsewhere) |
No edit summary |
||
Line 10: | Line 10: | ||
* '''misc''': threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to Freetype | * '''misc''': threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to Freetype | ||
* '''editor''': <font color="red">todo</font> | * '''editor''': <font color="red">todo</font> | ||
[[Changes from Arx Fatalis#Removed Features|Some features didn't make it...]] | |||
[[Category:Development information]] | [[Category:Development information]] |
Revision as of 01:16, 7 November 2013
This article tracks the status of the Arx Fatalis cross platform port. It also lists potential libraries to replace windows-specific code.
Status
- audio: done: abstracted audio backend, new OpenAL backend
- io: done: abstracted with boost::filesystem and POSIX implementations
- renderer: done: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation
- input: mostly done: abstracted input backend, new SDL backend (missing internationalized text input)
- windowing: done: backend abstracted, new SDL backend
- misc: threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to Freetype
- editor: todo