Porting Arx Fatalis: Difference between revisions
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* '''io''': <font color="green">done</font>: abstracted with boost::filesystem and POSIX implementations | * '''io''': <font color="green">done</font>: abstracted with boost::filesystem and POSIX implementations | ||
* '''renderer''': <font color="green">done</font>: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation | * '''renderer''': <font color="green">done</font>: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation | ||
* '''input''': <font color=" | * '''input''': <font color="green">done</font>: abstracted input backend, new SDL backend | ||
* '''windowing''': <font color="green">done</font>: backend abstracted, new SDL backend | * '''windowing''': <font color="green">done</font>: backend abstracted, new SDL backend | ||
* '''misc''': threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to FreeType | * '''misc''': threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to FreeType |
Latest revision as of 08:25, 30 June 2018
This article tracks the status of the Arx Fatalis cross platform port. It also lists potential libraries to replace windows-specific code.
Linux / FreeBSD / Mac OS X Status
- audio: done: abstracted audio backend, new OpenAL backend
- io: done: abstracted with boost::filesystem and POSIX implementations
- renderer: done: abstracted renderer backend, new OpenGL implementation, new D3D9 implementation
- input: done: abstracted input backend, new SDL backend
- windowing: done: backend abstracted, new SDL backend
- misc: threads, timing code abstracted, msvc-specific string functions replaced, image code ported to DevIL, text rendering ported to FreeType
- editor: todo (info)