Mission statement: Difference between revisions

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== Anticipated Milestones ==
== Anticipated Milestones ==


First release:
First release: "Bloody gobblers!"
* Core upgrades for compatibility with modern systems
* Core upgrades for compatibility with modern systems
* Direct support for Linux, Os X and Windows
* Direct support for Linux, Os X and Windows


Milestone 1:
Milestone 1: "?"
* Hardware transform and lighting
* Hardware transform and lighting
* Modern shader support
* Modern shader support
Line 24: Line 24:
* Game editor with a modern implementation (using Qt)
* Game editor with a modern implementation (using Qt)


Milestone 2:
Milestone 2: "?"
* General portability (potentially tablets and mobile devices)
* General portability (potentially tablets and mobile devices)
* Improved graphic, audio and control support and configuration
* Improved graphic, audio and control support and configuration
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* Modern user interface
* Modern user interface


Milestone 3:
Milestone 3: "?"
* Hardware physics support, modern physics library
* Hardware physics support, modern physics library
* Previously missing features and assets
* Previously missing features and assets
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* Improved formats support (3d models, textures, audio, etc)
* Improved formats support (3d models, textures, audio, etc)


Milestone 4:
Milestone 4: "?"
* Support for community resources (3d models, textures, audio, scripts)
* Support for community resources (3d models, textures, audio, scripts)
* Support for mods to currently static core features (spells, characters, physics, graphical effects)
* Support for mods to currently static core features (spells, characters, physics, graphical effects)

Revision as of 16:12, 2 February 2012

A mission statement for the project.

Arx Libertatis - To update and improve the Arx Fatalis source to bring it on par with modern implementations of similar games.

Basic Project Goals

  • Update the Arx Fatalis source code to support modern systems
  • Improve Portability of the game
  • Provide ports and on-going support in source to modern versions of Windows, Linux and OS X
  • Eliminate bugs or limitations of the original
  • Improve basic functionality to bring the engine on-par with similar modern games
  • Provide for further improvements and customizations to be made to the game by the community

Anticipated Milestones

First release: "Bloody gobblers!"

  • Core upgrades for compatibility with modern systems
  • Direct support for Linux, Os X and Windows

Milestone 1: "?"

  • Hardware transform and lighting
  • Modern shader support
  • Debugging tools (profiling hooks for cpu & memory usage, debug hud, in game console, launch script)
  • Game editor with a modern implementation (using Qt)

Milestone 2: "?"

  • General portability (potentially tablets and mobile devices)
  • Improved graphic, audio and control support and configuration
  • Texture processing (alpha smoothing, re-synthesis, interpolation)
  • Modern user interface

Milestone 3: "?"

  • Hardware physics support, modern physics library
  • Previously missing features and assets
  • Audio processing effects such as reverb
  • Improved formats support (3d models, textures, audio, etc)

Milestone 4: "?"

  • Support for community resources (3d models, textures, audio, scripts)
  • Support for mods to currently static core features (spells, characters, physics, graphical effects)
  • Support for completely new "story mods" with custom features, scripts and resources

Open questions

<adejr> While answering these and creating their wiki pages I'm sure to come up with more.

Current project members and contributors

<adejr> Insert this list!