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A [http://en.wikipedia.org/wiki/Mission_statement mission statement] for the project. | |||
Arx Libertatis - To update and improve the Arx Fatalis source to bring it on par with modern implementations of similar games. | |||
== Basic Project Goals == | |||
* Update the Arx Fatalis source code to support modern systems | |||
* Improve Portability of the game | |||
* Provide ports and on-going support in source to modern versions of Windows, Linux and OS X | |||
* Eliminate bugs or limitations of the original | |||
* Improve basic functionality to bring the engine on-par with similar modern games | |||
* Provide for further improvements and customizations to be made to the game by the community | |||
== Anticipated Milestones == | |||
First release: | |||
* Core upgrades for compatibility with modern systems | |||
* Direct support for Linux, Os X and Windows | |||
Milestone 1: | |||
* Hardware transform and lighting | |||
* Modern shader support | |||
* Debugging tools (profiling hooks for cpu & memory usage, debug hud, in game console, launch script) | |||
* Game editor with a modern implementation (using Qt) | |||
Milestone 2: | |||
* General portability (potentially tablets and mobile devices) | |||
* Improved graphic, audio and control support and configuration | |||
* Texture processing (alpha smoothing, re-synthesis, interpolation) | |||
* Modern user interface | |||
Milestone 3: | |||
* Hardware physics support, modern physics library | |||
* Previously missing features and assets | |||
* Audio processing effects such as reverb | |||
* Improved formats support (3d models, textures, audio, etc) | |||
Milestone 4: | |||
* Support for community resources (3d models, textures, audio, scripts) | |||
* Support for mods to currently static core features (spells, characters, physics, graphical effects) | |||
* Support for completely new "story mods" with custom features, scripts and resources | |||
== Open questions == | == Open questions == | ||
<adejr> While answering these and creating their wiki pages I'm sure to come up with more. | |||
== Current project members and contributors == | |||
<adejr> Insert this list! |
Revision as of 16:05, 2 February 2012
A mission statement for the project.
Arx Libertatis - To update and improve the Arx Fatalis source to bring it on par with modern implementations of similar games.
Basic Project Goals
- Update the Arx Fatalis source code to support modern systems
- Improve Portability of the game
- Provide ports and on-going support in source to modern versions of Windows, Linux and OS X
- Eliminate bugs or limitations of the original
- Improve basic functionality to bring the engine on-par with similar modern games
- Provide for further improvements and customizations to be made to the game by the community
Anticipated Milestones
First release:
- Core upgrades for compatibility with modern systems
- Direct support for Linux, Os X and Windows
Milestone 1:
- Hardware transform and lighting
- Modern shader support
- Debugging tools (profiling hooks for cpu & memory usage, debug hud, in game console, launch script)
- Game editor with a modern implementation (using Qt)
Milestone 2:
- General portability (potentially tablets and mobile devices)
- Improved graphic, audio and control support and configuration
- Texture processing (alpha smoothing, re-synthesis, interpolation)
- Modern user interface
Milestone 3:
- Hardware physics support, modern physics library
- Previously missing features and assets
- Audio processing effects such as reverb
- Improved formats support (3d models, textures, audio, etc)
Milestone 4:
- Support for community resources (3d models, textures, audio, scripts)
- Support for mods to currently static core features (spells, characters, physics, graphical effects)
- Support for completely new "story mods" with custom features, scripts and resources
Open questions
<adejr> While answering these and creating their wiki pages I'm sure to come up with more.
Current project members and contributors
<adejr> Insert this list!