Gameplay: Difference between revisions
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This page describes the different types of gameplay actions that are possible in Arx Fatalis. | This page describes the different types of gameplay actions that are possible in Arx Fatalis. | ||
For a description of how this all is implemented and how these interact with scripts look at [[gameplay scripting]]. | |||
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If the NPC is aware of the player they will complain and become agressive if the inventory is not fully closed (no part visible anymore) within two seconds. This gives you just enough time to [[#Quickly picking up items|qickly grab an item]] and [[#Closing the inventory|close the NPC's inventory]] before the NPC becomes hostile and the inventory will be closed. If the NPC has not detected the player when you start stealing then there is no time limit. | If the NPC is aware of the player they will complain and become agressive if the inventory is not fully closed (no part visible anymore) within two seconds. This gives you just enough time to [[#Quickly picking up items|qickly grab an item]] and [[#Closing the inventory|close the NPC's inventory]] before the NPC becomes hostile and the inventory will be closed. If the NPC has not detected the player when you start stealing then there is no time limit. | ||
[[Category:Gameplay]] |
Revision as of 00:37, 15 April 2020
This page describes the different types of gameplay actions that are possible in Arx Fatalis.
For a description of how this all is implemented and how these interact with scripts look at gameplay scripting.