Gameplay: Difference between revisions
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(Add descriptions for using items) |
(Add remaining HUD icons) |
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<div style="width: 640px; height: 480px; background: #000; overflow: hidden; position: relative"> | <div style="width: 640px; height: 480px; background: #000; overflow: hidden; position: relative"> | ||
<!-- Left side icons --> | <!-- Left side icons --> | ||
<div style="position: absolute; left: 0px; top: 370px">[[Image:Icon_steal.png|link=#Pickpocketing| | <div style="position: absolute; left: 0px; top: 370px">[[Image:Icon_steal.png|link=#Pickpocketing|Pickpocketing]]</div> | ||
<div style="position: absolute; left: 0px; top: 402px">[[Image:Icon_filled_gauge_red.png|link=#Combat|Health gauge]]</div> | |||
<div style="position: absolute; left: 0px; top: 402px; width: 33px; height: 40px; background: #000" /> | |||
<div style="position: absolute; left: 0px; top: 402px">[[Image:Icon_empty_gauge_red.png|link=#Combat|Health gauge]]</div> | |||
<!-- Secondary inventory --> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Ingame_inventory.png|link=#Other inventories|Other inventories]]</div> | |||
<div style="position: absolute; left: 16px; top: 362px">[[Image:Icon_inv_pick.png|link=#Other inventories|Take all items]]</div> | |||
<div style="position: absolute; left: 83px; top: 362px">[[Image:Icon_inv_close.png|link=#Other inventories|Close inventory]]</div> | |||
<!-- Middle icons --> | |||
<div style="position: absolute; left: 115px; top: 306px">[[Image:Icon_torch.png|link=#Fires|Torch]]</div> | |||
<div style="position: absolute; left: 135px; top: 317px">[[Image:Icon_stealth_gauge.png|link=#Stealth|Stealth indicator]]</div> | |||
<div style="position: absolute; left: 167px; top: 285px">[[Image:Icon_equipment_helm.png|link=#Equipment|Equipment durability indicator]]</div> | |||
<div style="position: absolute; left: 167px; top: 285px">[[Image:Icon_equipment_chest.png|link=#Equipment|Equipment durability indicator]]</div> | |||
<div style="position: absolute; left: 167px; top: 285px">[[Image:Icon_equipment_leggings.png|link=#Equipment|Equipment durability indicator]]</div> | |||
<div style="position: absolute; left: 167px; top: 285px">[[Image:Icon_equipment_shield.png|link=#Equipment|Equipment durability indicator]]</div> | |||
<div style="position: absolute; left: 167px; top: 285px">[[Image:Icon_equipment_sword.png|link=#Equipment|Equipment durability indicator]]</div> | |||
<div style="position: absolute; left: 231px; top: 325px">[[Image:Spell_fireball.png|24px|link=#Magic|Precast spell indicator]]</div> | |||
<div style="position: absolute; left: 255px; top: 325px">[[Image:Spell_heal.png|24px|link=#Magic|Precast spell indicator]]</div> | |||
<div style="position: absolute; left: 279px; top: 325px">[[Image:Spell_raise_dead.png|24px|link=#Magic|Precast spell indicator]]</div> | |||
<!-- Player inventory --> | <!-- Player inventory --> | ||
<div style="position: absolute; left: 35px; top: 374px">[[Image:Hero_inventory.png|link=#Player inventory|Player inventory]]</div> | <div style="position: absolute; left: 35px; top: 374px">[[Image:Hero_inventory.png|link=#Player inventory|Player inventory]]</div> | ||
<div style="position: absolute; left: 562px; top: 401px">[[Image:Icon_scroll_up.png|link=#Backpacks|Previous backpack]]</div> | <div style="position: absolute; left: 562px; top: 401px">[[Image:Icon_scroll_up.png|link=#Backpacks|Previous backpack]]</div> | ||
<div style="position: absolute; left: 562px; top: 438px">[[Image:Icon_scroll_down.png|link=#Backpacks|Next backpack]]</div> | <div style="position: absolute; left: 562px; top: 438px">[[Image:Icon_scroll_down.png|link=#Backpacks|Next backpack]]</div> | ||
<!-- Combat indicators --> | |||
<div style="position: absolute; left: 259px; top: 408px">[[Image:Icon_aim_maxi.png|link=#Combat|Weapon charge gauge]]</div> | |||
<div style="position: absolute; left: 259px; top: 408px">[[Image:Icon_aim_empty.png|link=#Combat|Weapon charge gauge]]</div> | |||
<!-- Right side icons --> | <!-- Right side icons --> | ||
<div style="position: absolute; left: 608px; top: 295px">[[Image:Icon_purse.png|link=#Gold| | <div style="position: absolute; left: 580px; top: 50px">[[Image:Icon_spell_heal.png|24px|link=#Magic|Active spell indicator]]</div> | ||
<div style="position: absolute; left: 608px; top: 365px">[[Image:Icon_backpack.png|link=#Player inventory|Inventory | <div style="position: absolute; left: 580px; top: 83px">[[Image:Icon_spell_harm.png|24px|link=#Magic|Active spell indicator]]</div> | ||
<div style="position: absolute; left: 580px; top: 116px">[[Image:Icon_spell_summon_creature.png|24px|link=#Magic|Active spell indicator]]</div> | |||
<div style="position: absolute; left: 608px; top: 260px">[[Image:Icon_lvl_up.png|link=#Stats|Level up indicator]]</div> | |||
<div style="position: absolute; left: 608px; top: 295px">[[Image:Icon_purse.png|link=#Gold purse|Gold purse]]</div> | |||
<div style="position: absolute; left: 608px; top: 330px">[[Image:Icon_book.png|link=#Stats|Open player book]]</div> | |||
<div style="position: absolute; left: 608px; top: 365px">[[Image:Icon_backpack.png|link=#Player inventory|Manage inventory]]</div> | |||
<div style="position: absolute; left: 607px; top: 400px">[[Image:Icon_filled_gauge_blue.png|link=#Magic|Mana gauge]]</div> | |||
<div style="position: absolute; left: 607px; top: 400px; width: 33px; height: 40px; background: #000" /> | |||
<div style="position: absolute; left: 607px; top: 400px">[[Image:Icon_empty_gauge_blue.png|link=#Magic|Mana gauge]]</div> | |||
<!-- Top icons --> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Cursor_mecanism.png|link=#System|System indicator]]</div> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_menu_main_save.png|link=#System|Quicksave indicator]]</div> | |||
<div style="position: absolute; left: 416px; top: 0px">[[Image:Icon_rune_mega.png|link=#Magic|Rune indicator]]</div> | |||
<div style="position: absolute; left: 448px; top: 0px">[[Image:Icon_rune_mega.png|link=#Magic|Rune indicator]]</div> | |||
<div style="position: absolute; left: 480px; top: 0px">[[Image:Icon_rune_mega.png|link=#Magic|Rune indicator]]</div> | |||
<div style="position: absolute; left: 512px; top: 0px">[[Image:Icon_rune_aam.png|link=#Magic|Rune indicator]]</div> | |||
<div style="position: absolute; left: 544px; top: 0px">[[Image:Icon_rune_vitae.png|link=#Magic|Rune indicator]]</div> | |||
<div style="position: absolute; left: 544px; top: 0px">[[Image:Icon_wrong.png|link=#Magic|Missing rune indicator]]</div> | |||
<div style="position: absolute; left: 576px; top: 0px">[[Image:Icon_rune_tera.png|link=#Magic|Rune indicator]]</div> | |||
<div style="position: absolute; left: 608px; top: 0px">[[Image:Icon_change_lvl.png|link=#Movement|Change level]]</div> | |||
<!-- Top icons --> | |||
<div style="position: absolute; left: 0px; top: 232px">[[Image:Icon_arrow_left.png|link=#Inventory mode|Border turning indicator]]</div> | |||
<div style="position: absolute; left: 632px; top: 232px">[[Image:Icon_arrow_right.png|link=#Inventory mode|Border turning indicator]]</div> | |||
<div style="position: absolute; left: 312px; top: 0px">[[Image:Icon_arrow_top.png|link=#Inventory mode|Border turning indicator]]</div> | |||
<div style="position: absolute; left: 312px; top: 472px">[[Image:Icon_arrow_bottom.png|link=#Inventory mode|Border turning indicator]]</div> | |||
</div> | </div> | ||
= System = | |||
= Player Character = | = Player Character = | ||
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= Movement = | = Movement = | ||
== Level transitions == | |||
== Teleporters == | |||
= Control modes = | = Control modes = | ||
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The player starts with one backpack and can activate up to two additional backpacks by pressing {{Action|use}} while the cursor is over a backpack item. There are more than two backpack items in the game, but the number of player backpacks is limited to 3. | The player starts with one backpack and can activate up to two additional backpacks by pressing {{Action|use}} while the cursor is over a backpack item. There are more than two backpack items in the game, but the number of player backpacks is limited to 3. | ||
You can switch between showing only one or all backpacks by pressing {{Action|use}} while the mouse cursor is over the backpack icon | You can switch between showing only one or all backpacks by pressing {{Action|use}} while the mouse cursor is over the backpack icon {{GameIcon|backpack}} in the bottom right of the HUD. This will also merge stacks of identical Pickpocketingitems if possible. | ||
When showing only one backpack use {{Action|action}} on the up | When showing only one backpack use {{Action|action}} on the up {{GameIcon|scroll_up}} and down {{GameIcon|scroll_down}} icons. | ||
=== Sorting the inventory === | === Sorting the inventory === | ||
The player inventory can be sorted by using {{Action|interact}} on the backpack icon | The player inventory can be sorted by using {{Action|interact}} on the backpack icon {{GameIcon|backpack}} in the bottom right of the HUD. This will also merge stacks of identical items if possible. | ||
=== Gold === | === Gold purse === | ||
Any gold picked up by the player is immediately added to the purse | Any gold picked up by the player is immediately added to the purse {{GameIcon|purse}}, skipping the regular inventory. The total amount of gold carried by the player is shown when hovering the cursor over the purse icon. While you cannot drag collected gold back into the environment or into containers, you can use {{Action|interact}} on the purse and then use {{Action|action}} on an NPC to give gold to someone. | ||
=== Keyring === | === Keyring === | ||
While keys can be [[#Combining items|combined]] directly with locked doors or containers, | |||
== Moving items == | == Moving items == | ||
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There are also shortcuts to use specific items: | There are also shortcuts to use specific items: | ||
* To drink the first | * To drink the first {{EntityClass|potion_life}} in your inventory, press {{Action|drink_potion_life}}. | ||
* To drink the first | * To drink the first {{EntityClass|potion_mana}} in your inventory, press {{Action|drink_potion_mana}}. | ||
* To drink the first | * To drink the first {{EntityClass|potion_purple}} in your inventory, press {{Action|drink_potion_cure}}. ({{Changelog|1.2}}+ only) | ||
* To equip the torch with the least time left (or unequip the current torch), press {{Action|torch}}. | * To equip the {{EntityClass|torch}} with the least time left (or unequip the current torch), press {{Action|torch}}. | ||
* If your weapon breaks, the next one with the most similar damage rating is automatically equipped. | * If your [[:Category:Weapons|weapon]] breaks, the next one with the most similar damage rating is automatically equipped. | ||
[[:Category:Weapons|Weapons]], [[:Category:Armor|armor]] and [[:Category:Rings|rings]] can also be equipped by dragging them onto the [[#Book|book]] if the current page is the [[#Character sheet|character sheet]]: Press and hold {{Action|action}} while the cursor is over the item, move the item over the [[#Book|book]] and then release {{Action|action}}. | |||
== Other inventories == | |||
The player can also access other inventories, such as those of containers or dead NPCs, or those of living NPCs when [[#Pickpocketing|pickpocketing]]. | |||
To move all items from another inventory to the player inventory use the pick all button {{GameIcon|inv_pick}}. This button is not available when pickpocketing NPCs. | |||
== Closing the inventory == | |||
Both the player inventory and secondary inventory are closed when exiting [[#Inventory mode|inventory mode]] using {{Action|inventory}} or using {{Action|action}} on the backpack icon {{GameIcon|backpack}} in the bottom right of the HUD. Both inventories are also closed when switching to [[#Mouselook mode|mouselook mode]] ({{ActionBinding|mouselook}}), [[#Combat mode|combat mode]] ({{ActionBinding|combat_mode}}) or [[#Magic mode|magic mode]] ({{ActionBinding|magic_mode}}). | |||
The secondary inventory can also be closed using the close button {{GameIcon|inv_close}}, leaving the player inventory open. | |||
= Crafting = | |||
== Combining items == | == Combining items == | ||
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You can also combine your selected item with other objects in the world even if they are not flashing. For example, combine an item with an NPC to give the item to that NPC. | You can also combine your selected item with other objects in the world even if they are not flashing. For example, combine an item with an NPC to give the item to that NPC. | ||
When mixing two items it usually does not matter if you combine A with B or B with A, however this depends entirely on the scripts of the two items. For tools you should combine the tool with the item you want to use the tool on. For putting something into another item, combine the item you want to insert with the container - except if what you want to insert is not an inventory item: to re-fill | When mixing two items it usually does not matter if you combine A with B or B with A, however this depends entirely on the scripts of the two items. For tools you should combine the tool with the item you want to use the tool on. For putting something into another item, combine the item you want to insert with the container - except if what you want to insert is not an inventory item: to re-fill a {{EntityClass|bottle_water}} use the {{EntityClass|bottle_empty}} with a washbasin. | ||
== Fires == | |||
== Cooking == | |||
To cook an item simply move it close to a [[#Fires|fire]]. You should immediately hear a sizzling sound as the item is cooked. After a short while, the item is replaced with the cooked version. You don't have to worry about burning items by cooking them too long or placing them too close to a fire. | |||
== | == Repairing weapons == | ||
= Combat = | |||
== | == Equipment == | ||
== Melee == | |||
== Ranged == | |||
== Poison == | |||
= Combat = | <div style="width: 33px; height: 80px; background: #000; overflow: hidden; position: relative"> | ||
<!-- Left side icons --> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_filled_gauge_red.png|link=#Combat|Health indicator]]</div> | |||
<div style="position: absolute; left: 0px; top: 0px; width: 33px; height: 20px; background: #000" /> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_empty_gauge_red.png|link=#Combat|Health indicator]]</div> | |||
</div> | |||
<div style="width: 33px; height: 80px; background: #000; overflow: hidden; position: relative"> | |||
<!-- Left side icons --> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_filled_gauge_yellow.png|link=#Combat|Health indicator]]</div> | |||
<div style="position: absolute; left: 0px; top: 0px; width: 33px; height: 20px; background: #000" /> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_empty_gauge_red.png|link=#Combat|Health indicator]]</div> | |||
</div> | |||
<div style="width: 33px; height: 80px; background: #000; overflow: hidden; position: relative"> | |||
<!-- Left side icons --> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_filled_gauge_green.png|link=#Combat|Health indicator]]</div> | |||
<div style="position: absolute; left: 0px; top: 0px; width: 33px; height: 20px; background: #000" /> | |||
<div style="position: absolute; left: 0px; top: 0px">[[Image:Icon_empty_gauge_red.png|link=#Combat|Health indicator]]</div> | |||
</div> | |||
<br> | |||
= Magic = | = Magic = | ||
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== Pickpocketing == | == Pickpocketing == | ||
Pickpocketing in Arx Fatalis requires a [[#Skills|stealth skill]] above 50. When a sufficiently skilled player bumps into a pickpocket-able NPC that is not already aggressive, a steal icon | Pickpocketing in Arx Fatalis requires a [[#Skills|stealth skill]] above 50. When a sufficiently skilled player bumps into a pickpocket-able NPC that is not already aggressive, a steal icon {{GameIcon|steal}} will appear in the bottom left of the HUD. If the player gets too far away from the NPC, the icon will disappear again. | ||
Clicking the steal icon will open the [[# | Clicking the steal icon will open the [[#Other inventories|NPC's inventory]], allowing the player to take items out of the inventory. Unlike with containers and dead NPCs, the inventory will not have the pick all button {{GameIcon|inv_pick}} to take all items while stealing. | ||
If the NPC is aware of the player they will complain and become agressive if the inventory is not fully closed (no part visible anymore) within two seconds. This gives you just enough time to [[#Quickly picking up items|qickly grab an item]] and [[#Closing the inventory|close the NPC's inventory]] before the NPC becomes hostile and the inventory will be closed. If the NPC has not detected the player when you start stealing then there is no time limit. | If the NPC is aware of the player they will complain and become agressive if the inventory is not fully closed (no part visible anymore) within two seconds. This gives you just enough time to [[#Quickly picking up items|qickly grab an item]] and [[#Closing the inventory|close the NPC's inventory]] before the NPC becomes hostile and the inventory will be closed. If the NPC has not detected the player when you start stealing then there is no time limit. |