Filetypes
Jump to navigation
Jump to search
This is a list of filetypes that are used in arx and the code file(s) responsible for loading/parsing them. This list does not include standard file types such as image formats such as bmp, jpg and tga which are loaded in graphics/data/Texture.cpp
and graphics/data/CinematicTexture.cpp
and the wav audio format which is loaded in audio/codec/WAV.cpp
and audio/codec/ADPCM.cpp
I suppose a lot of this code will become useless when we find a cross platform audio library to replace it.
Ext | Description | Code |
---|---|---|
aef | Audio environment parameters | audio/AudioEnvironment.cpp |
amb | Ambient audio | audio/Ambient.cpp |
asl | Script | scripting/Script.cpp and scripting/ScriptEvent.cpp |
cin | Cinematic (panning images during cutscenes) | io/CinematicLoad.cpp |
dlf | Level | scene/LoadLevel.cpp (DanaeLoadLevel) |
doc | (not loaded?) | |
flg | (only one file) | |
ftl | Compiled object / mesh | graphics/data/FTL.cpp |
fts | (Compiled) scene | graphics/data/Mesh.cpp (FastSceneLoad) |
ini | Configuration / localization / misc | |
llf | Level lighting | scene/LoadLevel.cpp (in DanaeLoadLevel) |
tea | Animation | scene/Object.cpp (TheaToEerie) |
teo | Raw object / mesh (not shipped) | scene/Object.cpp (TheoToEerie) |
too | Raw object / mesh (only 3 files) | scene/Object.cpp (TheoToEerie) |
txt | Credits |