FTS file format: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Stub}} '''.fts''' files describe describe the scene background - all completely static parts of the scene. They are parsed in [https://github.com/arx/ArxLibertatis/blob/Ar...") |
mNo edit summary |
||
Line 5: | Line 5: | ||
They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEPoly.cpp#L3755 <code>FastSceneLoad()</code>] in Arx Fatalis 1.21. | They are parsed in [https://github.com/arx/ArxLibertatis/blob/ArxFatalis-1.21/Sources/EERIE/EERIEPoly.cpp#L3755 <code>FastSceneLoad()</code>] in Arx Fatalis 1.21. | ||
'''.fts''' files are | '''.fts''' files are created from raw [[TSCN file format|'''.scn''' files]], but those are not shipped with the game. |
Revision as of 16:27, 21 January 2017
.fts files describe describe the scene background - all completely static parts of the scene.
They are parsed in FastSceneLoad()
in Arx Fatalis 1.21.
.fts files are created from raw .scn files, but those are not shipped with the game.